Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@ -371,7 +371,7 @@ void manage_inactivity(const bool ignore_stepper_queue/*=false*/) {
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#if HAS_LCD_MENU && ENABLED(AUTO_BED_LEVELING_UBL)
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if (ubl.lcd_map_control) {
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ubl.lcd_map_control = false;
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set_defer_return_to_status(false);
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ui.defer_status_screen(false);
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}
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#endif
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}
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@ -549,7 +549,7 @@ void idle(
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max7219.idle_tasks();
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#endif
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lcd_update();
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ui.update();
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#if ENABLED(HOST_KEEPALIVE_FEATURE)
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gcode.host_keepalive();
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@ -609,8 +609,8 @@ void kill(PGM_P const lcd_msg/*=NULL*/) {
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SERIAL_ERROR_START();
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SERIAL_ERRORLNPGM(MSG_ERR_KILLED);
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#if ENABLED(ULTRA_LCD) || ENABLED(EXTENSIBLE_UI)
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kill_screen(lcd_msg ? lcd_msg : PSTR(MSG_KILLED));
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#if HAS_SPI_LCD || ENABLED(EXTENSIBLE_UI)
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ui.kill_screen(lcd_msg ? lcd_msg : PSTR(MSG_KILLED));
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#else
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UNUSED(lcd_msg);
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#endif
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@ -899,11 +899,11 @@ void setup() {
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fanmux_init();
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#endif
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lcd_init();
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lcd_reset_status();
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ui.init();
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ui.reset_status();
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#if ENABLED(SHOW_BOOTSCREEN)
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lcd_bootscreen();
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ui.show_bootscreen();
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#endif
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#if ENABLED(MIXING_EXTRUDER)
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