🎨 Apply F() to UTF-8/MMU2 string put
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@@ -48,7 +48,7 @@ void MarlinGame::draw_game_over() {
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u8g.setColorIndex(0);
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u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
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u8g.setColorIndex(1);
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if (ui.get_blink()) lcd_put_u8str_P(lx, ly, PSTR("GAME OVER"));
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if (ui.get_blink()) lcd_put_u8str(lx, ly, F("GAME OVER"));
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}
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}
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