Updated Kossel XL config files for the latest Marlin
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Scott Lahteine
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@ -86,7 +86,7 @@
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*/
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#if ENABLED(THERMAL_PROTECTION_BED)
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#define THERMAL_PROTECTION_BED_PERIOD 20 // Seconds
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#define THERMAL_PROTECTION_BED_HYSTERESIS 4 // Degrees Celsius
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#define THERMAL_PROTECTION_BED_HYSTERESIS 2 // Degrees Celsius
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#endif
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#if ENABLED(PIDTEMP)
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@ -261,9 +261,9 @@
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// @section homing
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//homing hits the endstop, then retracts by this distance, before it tries to slowly bump again:
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define X_HOME_BUMP_MM 2
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#define Y_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axis
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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@ -285,7 +285,7 @@
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// Default stepper release if idle. Set to 0 to deactivate.
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// Steppers will shut down DEFAULT_STEPPER_DEACTIVE_TIME seconds after the last move when DISABLE_INACTIVE_? is true.
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// Time can be set by M18 and M84.
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#define DEFAULT_STEPPER_DEACTIVE_TIME 60
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#define DEFAULT_STEPPER_DEACTIVE_TIME 120
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#define DISABLE_INACTIVE_X true
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#define DISABLE_INACTIVE_Y true
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#define DISABLE_INACTIVE_Z true // set to false if the nozzle will fall down on your printed part when print has finished.
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@ -297,7 +297,8 @@
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// @section lcd
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#if ENABLED(ULTIPANEL)
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#define MANUAL_FEEDRATE {50*60, 50*60, 4*60, 60} // Feedrates for manual moves along X, Y, Z, E from panel
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#define MANUAL_FEEDRATE_XYZ 50*60
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#define MANUAL_FEEDRATE { MANUAL_FEEDRATE_XYZ, MANUAL_FEEDRATE_XYZ, MANUAL_FEEDRATE_XYZ, 60 } // Feedrates for manual moves along X, Y, Z, E from panel
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#define ULTIPANEL_FEEDMULTIPLY // Comment to disable setting feedrate multiplier via encoder
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#endif
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@ -307,7 +308,8 @@
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#define DEFAULT_MINSEGMENTTIME 20000
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// If defined the movements slow down when the look ahead buffer is only half full
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#define SLOWDOWN
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// (don't use SLOWDOWN with DELTA because DELTA generates hundreds of segments per second)
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//#define SLOWDOWN
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// Frequency limit
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// See nophead's blog for more info
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