Change selection logic another time

Automatic selection was to unflexible.

Updated documentation

Updated language files to new logic and documentation.

Updated bdf2u8g.exe
This commit is contained in:
AnHardt
2015-03-13 14:26:58 +01:00
parent 5bafb1fe1f
commit 96f8d20f2f
24 changed files with 194 additions and 117 deletions

View File

@ -567,10 +567,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, kanji, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display chose that one best fitting to your language.
// to find out what type you have - compile with language_test.h - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display this information is not important.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// Se also documentation/LCDLanguageFont.md
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILIC