UBL_DELTA (#6695)
UBL on Delta's.... Should be close! Should not affect any Cartesian printer.
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12
Marlin/ubl.h
12
Marlin/ubl.h
@ -52,7 +52,8 @@
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// ubl_motion.cpp
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void debug_current_and_destination(const char * const title);
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void ubl_line_to_destination(const float&, uint8_t);
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void ubl_line_to_destination_cartesian(const float&, uint8_t);
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bool ubl_prepare_linear_move_to(const float ltarget[XYZE], const float &feedrate );
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// ubl_G29.cpp
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@ -329,10 +330,8 @@
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* Returns 0.0 if Z is past the specified 'Fade Height'.
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*/
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
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inline float fade_scaling_factor_for_z(const float &lz) {
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if (planner.z_fade_height == 0.0) return 1.0;
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static float fade_scaling_factor = 1.0;
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const float rz = RAW_Z_POSITION(lz);
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if (last_specified_z != rz) {
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@ -344,7 +343,10 @@
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}
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return fade_scaling_factor;
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}
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#else
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inline float fade_scaling_factor_for_z(const float &lz) {
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return 1.0;
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}
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#endif
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}; // class unified_bed_leveling
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