Adjust axis homed / trusted methods (#20323)
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@ -319,15 +319,14 @@ void GcodeSuite::G28() {
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#endif
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const float z_homing_height =
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ENABLED(UNKNOWN_Z_NO_RAISE) && !TEST(axis_known_position, Z_AXIS)
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? 0
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: (parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT);
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const float z_homing_height = TERN1(UNKNOWN_Z_NO_RAISE, axis_is_trusted(Z_AXIS))
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? (parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT)
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: 0;
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if (z_homing_height && (doX || doY || TERN0(Z_SAFE_HOMING, doZ))) {
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPAIR("Raise Z (before homing) by ", z_homing_height);
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do_z_clearance(z_homing_height, true, DISABLED(UNKNOWN_Z_NO_RAISE));
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do_z_clearance(z_homing_height, axis_is_trusted(Z_AXIS), DISABLED(UNKNOWN_Z_NO_RAISE));
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}
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#if ENABLED(QUICK_HOME)
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@ -39,7 +39,7 @@
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void GcodeSuite::G34() {
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// Home before the alignment procedure
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if (!all_axes_known()) home_all_axes();
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if (!all_axes_trusted()) home_all_axes();
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SET_SOFT_ENDSTOP_LOOSE(true);
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TEMPORARY_BED_LEVELING_STATE(false);
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@ -167,7 +167,7 @@ void GcodeSuite::G34() {
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);
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// Home before the alignment procedure
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if (!all_axes_known()) home_all_axes();
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if (!all_axes_trusted()) home_all_axes();
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// Move the Z coordinate realm towards the positive - dirty trick
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current_position.z += z_probe * 0.5f;
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