Add delta feedrate scaling (#11153)

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Scott Lahteine authored and GitHub committed 2018-06-30 13:44:27 -05:00
1 parent 444725ae9a
commit 8eaac0dab3
13 files changed
+100 -21

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@@ -522,6 +522,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -522,6 +522,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -522,6 +522,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -527,6 +527,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -512,6 +512,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -512,6 +512,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -498,6 +498,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE
@@ -516,6 +516,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE