Add delta feedrate scaling (#11153)

This commit is contained in:
Scott Lahteine
2018-06-30 13:44:27 -05:00
committed by GitHub
parent 444725ae9a
commit 8eaac0dab3
13 changed files with 100 additions and 21 deletions

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@ -522,6 +522,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE

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@ -522,6 +522,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE

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@ -522,6 +522,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE

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@ -527,6 +527,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE

View File

@ -512,6 +512,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE

View File

@ -512,6 +512,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 200
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE

View File

@ -498,6 +498,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE

View File

@ -516,6 +516,9 @@
// and processor overload (too many expensive sqrt calls).
#define DELTA_SEGMENTS_PER_SECOND 160
// Convert feedrates to apply to the Effector instead of the Carriages
#define DELTA_FEEDRATE_SCALING
// After homing move down to a height where XY movement is unconstrained
//#define DELTA_HOME_TO_SAFE_ZONE