Games, for fun (and stress-testing) (#13464)
This commit is contained in:
committed by
Scott Lahteine
parent
fbc7b51a24
commit
8b7c3eec83
@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -967,6 +967,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -960,6 +960,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -968,6 +968,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -960,6 +960,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -960,6 +960,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -960,6 +960,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -959,6 +959,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -967,6 +967,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -967,6 +967,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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||||
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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||||
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -960,6 +960,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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||||
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||||
// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -964,6 +964,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -960,6 +960,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -976,6 +976,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -961,6 +961,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -962,6 +962,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -963,6 +963,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
@ -964,6 +964,11 @@
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
//#define MARLIN_INVADERS
|
||||
//#define MARLIN_SNAKE
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
Reference in New Issue
Block a user