Merge branch 'Development' into delta_auto_bed_level
Conflicts: Marlin/Marlin_main.cpp
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@ -407,11 +407,18 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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#ifdef AUTO_BED_LEVELING_GRID
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// Use one of these defines to specify the origin
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// for a topographical map to be printed for your bed.
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enum { OriginBackLeft, OriginFrontLeft, OriginBackRight, OriginFrontRight };
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#define TOPO_ORIGIN OriginFrontLeft
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// The edges of the rectangle in which to probe
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#define LEFT_PROBE_BED_POSITION 15
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#define RIGHT_PROBE_BED_POSITION 170
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#define FRONT_PROBE_BED_POSITION 20
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#define BACK_PROBE_BED_POSITION 170
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#define MIN_PROBE_EDGE 10 // The probe square sides can be no smaller than this
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// Set the number of grid points per dimension
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// You probably don't need more than 3 (squared=9)
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@ -502,8 +509,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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/* MICHEL: This has an impact on the "ripples" in print walls */
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#define DEFAULT_ACCELERATION 500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for retracts
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#define DEFAULT_ACCELERATION 500 // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// Offset of the extruders (uncomment if using more than one and relying on firmware to position when changing).
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// The offset has to be X=0, Y=0 for the extruder 0 hotend (default extruder).
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@ -214,6 +214,7 @@
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#define X_HOME_RETRACT_MM 5
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#define Y_HOME_RETRACT_MM 5
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#define Z_HOME_RETRACT_MM 1
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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