Idle during long arcs
Idle during long arcs to prevent from watchdog resets during high segmented fast arcs.
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@ -6488,7 +6488,7 @@ void process_next_command() {
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break;
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break;
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// G2, G3
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// G2, G3
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#if ENABLED(ARC_SUPPORT) & DISABLED(SCARA)
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#if ENABLED(ARC_SUPPORT) && DISABLED(SCARA)
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case 2: // G2 - CW ARC
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case 2: // G2 - CW ARC
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case 3: // G3 - CCW ARC
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case 3: // G3 - CCW ARC
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gcode_G2_G3(codenum == 2);
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gcode_G2_G3(codenum == 2);
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@ -7514,8 +7514,16 @@ void prepare_move() {
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float feed_rate = feedrate * feedrate_multiplier / 60 / 100.0;
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float feed_rate = feedrate * feedrate_multiplier / 60 / 100.0;
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millis_t previous_ms = millis();
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for (i = 1; i < segments; i++) { // Iterate (segments-1) times
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for (i = 1; i < segments; i++) { // Iterate (segments-1) times
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millis_t now = millis();
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if (now - previous_ms > 200UL) {
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previous_ms = now;
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idle();
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}
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if (++count < N_ARC_CORRECTION) {
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if (++count < N_ARC_CORRECTION) {
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// Apply vector rotation matrix to previous r_X / 1
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// Apply vector rotation matrix to previous r_X / 1
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r_new_Y = r_X * sin_T + r_Y * cos_T;
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r_new_Y = r_X * sin_T + r_Y * cos_T;
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