use planner.z_fade_height, etc. instead of private, ubl-specific g29 fade height

This commit is contained in:
Brian
2017-04-20 18:45:58 -04:00
committed by Roxy-3D
parent e66d9f1313
commit 88649b06a6
4 changed files with 12 additions and 33 deletions

17
Marlin/ubl.h Normal file → Executable file
View File

@ -30,6 +30,7 @@
#include "Marlin.h"
#include "math.h"
#include "vector_3.h"
#include "planner.h"
#define UBL_VERSION "1.00"
#define UBL_OK false
@ -97,15 +98,9 @@
mesh_x_dist = MESH_X_DIST,
mesh_y_dist = MESH_Y_DIST;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
float g29_correction_fade_height = 10.0,
g29_fade_height_multiplier = 1.0 / 10.0; // It's cheaper to do a floating point multiply than divide,
// so keep this value and its reciprocal.
#endif
// If you change this struct, adjust TOTAL_STRUCT_SIZE
#define TOTAL_STRUCT_SIZE 40 // Total size of the above fields
#define TOTAL_STRUCT_SIZE 32 // Total size of the above fields
// padding provides space to add state variables without
// changing the location of data structures in the EEPROM.
@ -309,21 +304,21 @@
* This function sets the Z leveling fade factor based on the given Z height,
* only re-calculating when necessary.
*
* Returns 1.0 if g29_correction_fade_height is 0.0.
* Returns 1.0 if planner.z_fade_height is 0.0.
* Returns 0.0 if Z is past the specified 'Fade Height'.
*/
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
if (state.g29_correction_fade_height == 0.0) return 1.0;
if (planner.z_fade_height == 0.0) return 1.0;
static float fade_scaling_factor = 1.0;
const float rz = RAW_Z_POSITION(lz);
if (last_specified_z != rz) {
last_specified_z = rz;
fade_scaling_factor =
rz < state.g29_correction_fade_height
? 1.0 - (rz * state.g29_fade_height_multiplier)
rz < planner.z_fade_height
? 1.0 - (rz * planner.inverse_z_fade_height)
: 0.0;
}
return fade_scaling_factor;