🎨 Define HAS_PREHEAT conditional

This commit is contained in:
Scott Lahteine
2021-10-27 21:15:58 -05:00
committed by Scott Lahteine
parent 1fd4258423
commit 84f9490149
55 changed files with 183 additions and 182 deletions

View File

@ -95,7 +95,7 @@ namespace Language_it {
LSTR MSG_TRAMMING_WIZARD = _UxGT("Wizard Tramming");
LSTR MSG_SELECT_ORIGIN = _UxGT("Selez. origine");
LSTR MSG_LAST_VALUE_SP = _UxGT("Ultimo valore ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Preriscalda ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Preriscalda ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Ugello");
@ -186,7 +186,7 @@ namespace Language_it {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Modif.Mesh fatta");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Crea Mesh personal.");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Crea Mesh");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Crea Mesh ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Valida Mesh ($)");
#endif