Added menu option for bed leveling.
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@ -7,20 +7,12 @@
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class mesh_bed_leveling {
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public:
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uint8_t active;
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float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS];
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mesh_bed_leveling() {
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reset();
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}
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mesh_bed_leveling();
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void reset() {
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for (int y=0; y<MESH_NUM_Y_POINTS; y++) {
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for (int x=0; x<MESH_NUM_X_POINTS; x++) {
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z_values[y][x] = 0;
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}
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}
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}
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void reset();
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float get_x(int i) { return MESH_MIN_X + MESH_X_DIST*i; }
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float get_y(int i) { return MESH_MIN_Y + MESH_Y_DIST*i; }
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