Corner Leveling: Add inset for each side (#16759)

This commit is contained in:
Scott Lahteine
2020-02-03 00:00:35 -06:00
committed by GitHub
parent 72b4d91d2e
commit 7f9c62437e
8 changed files with 26 additions and 30 deletions

View File

@ -384,7 +384,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
void line_to_z(const float &z) {
current_position.z = z;
line_to_current_position(MMM_TO_MMS(manual_feedrate_mm_m.z));
line_to_current_position(manual_feedrate_mm_s.z);
}
#endif

View File

@ -55,33 +55,26 @@ static_assert(LEVEL_CORNERS_Z_HOP >= 0, "LEVEL_CORNERS_Z_HOP must be >= 0. Pleas
*/
static int8_t bed_corner;
static inline void _lcd_goto_next_corner() {
constexpr float lfrb[4] = LEVEL_CORNERS_INSET_LFRB;
constexpr xy_pos_t lf { (X_MIN_BED) + lfrb[0], (Y_MIN_BED) + lfrb[1] },
rb { (X_MAX_BED) - lfrb[2], (Y_MAX_BED) - lfrb[3] };
line_to_z(LEVEL_CORNERS_Z_HOP);
switch (bed_corner) {
case 0:
current_position.set(X_MIN_BED + LEVEL_CORNERS_INSET, Y_MIN_BED + LEVEL_CORNERS_INSET);
break;
case 1:
current_position.x = X_MAX_BED - (LEVEL_CORNERS_INSET);
break;
case 2:
current_position.y = Y_MAX_BED - (LEVEL_CORNERS_INSET);
break;
case 3:
current_position.x = X_MIN_BED + LEVEL_CORNERS_INSET;
break;
case 0: current_position = lf; break; // copy xy
case 1: current_position.x = rb.x; break;
case 2: current_position.y = rb.y; break;
case 3: current_position.x = lf.x; break;
#if ENABLED(LEVEL_CENTER_TOO)
case 4:
current_position.set(X_CENTER, Y_CENTER);
break;
case 4: current_position.set(X_CENTER, Y_CENTER); break;
#endif
}
line_to_current_position(MMM_TO_MMS(manual_feedrate_mm_m.x));
line_to_current_position(manual_feedrate_mm_s.x);
line_to_z(LEVEL_CORNERS_HEIGHT);
if (++bed_corner > 3
if (++bed_corner > (3
#if ENABLED(LEVEL_CENTER_TOO)
+ 1
#endif
) bed_corner = 0;
)) bed_corner = 0;
}
static inline void _lcd_level_bed_corners_homing() {