Corner Leveling: Add inset for each side (#16759)
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@ -389,14 +389,14 @@ namespace ExtUI {
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#endif
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current_position[axis] = constrain(position, min, max);
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line_to_current_position(MMM_TO_MMS(manual_feedrate_mm_m[axis]));
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line_to_current_position(manual_feedrate_mm_s[axis]);
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}
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void setAxisPosition_mm(const float position, const extruder_t extruder) {
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setActiveTool(extruder, true);
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current_position.e = position;
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line_to_current_position(MMM_TO_MMS(manual_feedrate_mm_m.e));
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line_to_current_position(manual_feedrate_mm_s.e);
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}
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void setActiveTool(const extruder_t extruder, bool no_move) {
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@ -384,7 +384,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
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void line_to_z(const float &z) {
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current_position.z = z;
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line_to_current_position(MMM_TO_MMS(manual_feedrate_mm_m.z));
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line_to_current_position(manual_feedrate_mm_s.z);
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}
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#endif
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@ -55,33 +55,26 @@ static_assert(LEVEL_CORNERS_Z_HOP >= 0, "LEVEL_CORNERS_Z_HOP must be >= 0. Pleas
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*/
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static int8_t bed_corner;
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static inline void _lcd_goto_next_corner() {
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constexpr float lfrb[4] = LEVEL_CORNERS_INSET_LFRB;
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constexpr xy_pos_t lf { (X_MIN_BED) + lfrb[0], (Y_MIN_BED) + lfrb[1] },
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rb { (X_MAX_BED) - lfrb[2], (Y_MAX_BED) - lfrb[3] };
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line_to_z(LEVEL_CORNERS_Z_HOP);
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switch (bed_corner) {
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case 0:
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current_position.set(X_MIN_BED + LEVEL_CORNERS_INSET, Y_MIN_BED + LEVEL_CORNERS_INSET);
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break;
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case 1:
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current_position.x = X_MAX_BED - (LEVEL_CORNERS_INSET);
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break;
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case 2:
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current_position.y = Y_MAX_BED - (LEVEL_CORNERS_INSET);
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break;
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case 3:
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current_position.x = X_MIN_BED + LEVEL_CORNERS_INSET;
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break;
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case 0: current_position = lf; break; // copy xy
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case 1: current_position.x = rb.x; break;
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case 2: current_position.y = rb.y; break;
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case 3: current_position.x = lf.x; break;
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#if ENABLED(LEVEL_CENTER_TOO)
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case 4:
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current_position.set(X_CENTER, Y_CENTER);
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break;
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case 4: current_position.set(X_CENTER, Y_CENTER); break;
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#endif
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}
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line_to_current_position(MMM_TO_MMS(manual_feedrate_mm_m.x));
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line_to_current_position(manual_feedrate_mm_s.x);
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line_to_z(LEVEL_CORNERS_HEIGHT);
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if (++bed_corner > 3
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if (++bed_corner > (3
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#if ENABLED(LEVEL_CENTER_TOO)
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+ 1
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#endif
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) bed_corner = 0;
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)) bed_corner = 0;
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}
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static inline void _lcd_level_bed_corners_homing() {
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@ -673,7 +673,7 @@ void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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if (manual_move_axis != (int8_t)NO_AXIS && ELAPSED(millis(), manual_move_start_time) && !planner.is_full()) {
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const feedRate_t fr_mm_s = MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]);
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const feedRate_t fr_mm_s = manual_feedrate_mm_s[manual_move_axis];
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#if IS_KINEMATIC
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#if EXTRUDERS > 1
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