🩹 Fix and clean up E3V2 draw (#23979, #24013)

This commit is contained in:
InsanityAutomation
2022-04-09 20:19:14 -04:00
committed by Scott Lahteine
parent 4fd7d1b056
commit 7f1c5ad7aa
3 changed files with 65 additions and 56 deletions

View File

@ -235,7 +235,6 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
// rlimit: To limit the drawn string length
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit/*=0xFFFF*/) {
DWIN_Draw_Rectangle(1, bColor, x, y, x + (fontWidth(size) * strlen_P(string)), y + fontHeight(size));
DWIN_UpdateLCD();
constexpr uint8_t widthAdjust = 0;
size_t i = 0;
DWIN_Byte(i, 0x11);
@ -250,7 +249,6 @@ void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor,
DWIN_Word(i, y);
DWIN_Text(i, string, rlimit);
DWIN_Send(i);
DWIN_UpdateLCD();
}
// Draw a positive integer
@ -297,7 +295,6 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
#endif
DWIN_Send(i);
DWIN_UpdateLCD();
}
// Draw a floating point number
@ -332,7 +329,6 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_
DWIN_Byte(i, fvalue[0]);
*/
DWIN_Send(i);
DWIN_UpdateLCD();
}
// Draw a floating point number