Z_RAISE_PROBE_* => Z_PROBE_*_HEIGHT

This commit is contained in:
Scott Lahteine
2016-08-03 20:51:05 -07:00
parent 445458c221
commit 7e2bd9a233
26 changed files with 133 additions and 129 deletions

View File

@@ -985,16 +985,16 @@ void kill_screen(const char* lcd_msg) {
static uint8_t _lcd_level_bed_position;
// Utility to go to the next mesh point
// A raise is added between points if MIN_Z_HEIGHT_FOR_HOMING is in use
// A raise is added between points if Z_HOMING_HEIGHT is in use
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Z position will be restored with the final action, a G28
inline void _mbl_goto_xy(float x, float y) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING;
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT;
line_to_current(Z_AXIS);
current_position[X_AXIS] = x + home_offset[X_AXIS];
current_position[Y_AXIS] = y + home_offset[Y_AXIS];
line_to_current(manual_feedrate_mm_m[X_AXIS] <= manual_feedrate_mm_m[Y_AXIS] ? X_AXIS : Y_AXIS);
#if MIN_Z_HEIGHT_FOR_HOMING > 0
#if Z_HOMING_HEIGHT > 0
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; // How do condition and action match?
line_to_current(Z_AXIS);
#endif
@@ -1045,7 +1045,7 @@ void kill_screen(const char* lcd_msg) {
if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
lcd_goto_screen(_lcd_level_bed_done, true);
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING;
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT;
line_to_current(Z_AXIS);
stepper.synchronize();