Alternative fan image option (#12579)
* Alternative fan bitmap * Move bed over by 3px
This commit is contained in:
@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -815,6 +815,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -788,6 +788,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -815,6 +815,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -824,6 +824,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -820,6 +820,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -821,6 +821,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -824,6 +824,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -829,6 +829,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -818,6 +818,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -816,6 +816,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
@ -817,6 +817,7 @@
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
Reference in New Issue
Block a user