Use intptr types (simulator) (#20142)
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@ -458,7 +458,7 @@ uint8_t u8g_com_hal_tft_fn(u8g_t *u8g, uint8_t msg, uint8_t arg_val, void *arg_p
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case U8G_COM_MSG_WRITE_SEQ:
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tftio.DataTransferBegin(DATASIZE_16BIT);
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for (uint8_t i = 0; i < arg_val; i += 2)
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tftio.WriteData(*(uint16_t *)(((uint32_t)arg_ptr) + i));
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tftio.WriteData(*(uint16_t *)(((uintptr_t)arg_ptr) + i));
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tftio.DataTransferEnd();
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break;
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@ -941,7 +941,7 @@ static void disable_steppers() {
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queue.inject_P(PSTR("M84"));
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}
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static void drawBtn(int x, int y, const char* label, int32_t data, MarlinImage img, uint16_t bgColor, bool enabled = true) {
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static void drawBtn(int x, int y, const char* label, intptr_t data, MarlinImage img, uint16_t bgColor, bool enabled = true) {
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uint16_t width = Images[imgBtn52Rounded].width;
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uint16_t height = Images[imgBtn52Rounded].height;
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@ -982,11 +982,11 @@ void MarlinUI::move_axis_screen() {
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// ROW 1 -> E- Y- CurY Z+
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int x = X_MARGIN, y = Y_MARGIN, spacing = 0;
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drawBtn(x, y, "E+", (int32_t)e_plus, imgUp, E_BTN_COLOR, !busy);
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drawBtn(x, y, "E+", (intptr_t)e_plus, imgUp, E_BTN_COLOR, !busy);
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spacing = (TFT_WIDTH - X_MARGIN * 2 - 3 * BTN_WIDTH) / 2;
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x += BTN_WIDTH + spacing;
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drawBtn(x, y, "Y+", (int32_t)y_plus, imgUp, Y_BTN_COLOR, !busy);
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drawBtn(x, y, "Y+", (intptr_t)y_plus, imgUp, Y_BTN_COLOR, !busy);
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// Cur Y
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x += BTN_WIDTH;
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@ -995,7 +995,7 @@ void MarlinUI::move_axis_screen() {
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drawAxisValue(Y_AXIS);
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x += spacing;
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drawBtn(x, y, "Z+", (int32_t)z_plus, imgUp, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
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drawBtn(x, y, "Z+", (intptr_t)z_plus, imgUp, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
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// ROW 2 -> "Ex" X- HOME X+ "Z"
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y += BTN_HEIGHT + (TFT_HEIGHT - Y_MARGIN * 2 - 4 * BTN_HEIGHT) / 3;
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@ -1005,24 +1005,24 @@ void MarlinUI::move_axis_screen() {
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motionAxisState.eNamePos.x = x;
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motionAxisState.eNamePos.y = y;
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drawCurESelection();
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TERN_(HAS_TFT_XPT2046, if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, BTN_HEIGHT, (int32_t)e_select));
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TERN_(HAS_TFT_XPT2046, if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, BTN_HEIGHT, (intptr_t)e_select));
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x += BTN_WIDTH + spacing;
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drawBtn(x, y, "X-", (int32_t)x_minus, imgLeft, X_BTN_COLOR, !busy);
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drawBtn(x, y, "X-", (intptr_t)x_minus, imgLeft, X_BTN_COLOR, !busy);
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x += BTN_WIDTH + spacing; //imgHome is 64x64
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TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH / 2 - Images[imgHome].width / 2, y - (Images[imgHome].width - BTN_HEIGHT) / 2, BUTTON, (int32_t)do_home, imgHome, !busy));
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TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH / 2 - Images[imgHome].width / 2, y - (Images[imgHome].width - BTN_HEIGHT) / 2, BUTTON, (intptr_t)do_home, imgHome, !busy));
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x += BTN_WIDTH + spacing;
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uint16_t xplus_x = x;
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drawBtn(x, y, "X+", (int32_t)x_plus, imgRight, X_BTN_COLOR, !busy);
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drawBtn(x, y, "X+", (intptr_t)x_plus, imgRight, X_BTN_COLOR, !busy);
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x += BTN_WIDTH + spacing;
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motionAxisState.zTypePos.x = x;
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motionAxisState.zTypePos.y = y;
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drawCurZSelection();
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#if HAS_BED_PROBE
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if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, 34 * 2, (int32_t)z_select);
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if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, 34 * 2, (intptr_t)z_select);
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#endif
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// ROW 3 -> E- CurX Y- Z-
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@ -1030,7 +1030,7 @@ void MarlinUI::move_axis_screen() {
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x = X_MARGIN;
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spacing = (TFT_WIDTH - X_MARGIN * 2 - 3 * BTN_WIDTH) / 2;
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drawBtn(x, y, "E-", (int32_t)e_minus, imgDown, E_BTN_COLOR, !busy);
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drawBtn(x, y, "E-", (intptr_t)e_minus, imgDown, E_BTN_COLOR, !busy);
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// Cur E
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motionAxisState.eValuePos.x = x;
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@ -1043,10 +1043,10 @@ void MarlinUI::move_axis_screen() {
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drawAxisValue(X_AXIS);
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x += BTN_WIDTH + spacing;
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drawBtn(x, y, "Y-", (int32_t)y_minus, imgDown, Y_BTN_COLOR, !busy);
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drawBtn(x, y, "Y-", (intptr_t)y_minus, imgDown, Y_BTN_COLOR, !busy);
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x += BTN_WIDTH + spacing;
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drawBtn(x, y, "Z-", (int32_t)z_minus, imgDown, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
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drawBtn(x, y, "Z-", (intptr_t)z_minus, imgDown, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
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// Cur Z
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motionAxisState.zValuePos.x = x;
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@ -1060,11 +1060,11 @@ void MarlinUI::move_axis_screen() {
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motionAxisState.stepValuePos.y = y;
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if (!busy) {
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drawCurStepValue();
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TERN_(HAS_TFT_XPT2046, touch.add_control(BUTTON, motionAxisState.stepValuePos.x, motionAxisState.stepValuePos.y, CUR_STEP_VALUE_WIDTH, BTN_HEIGHT, (int32_t)step_size));
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TERN_(HAS_TFT_XPT2046, touch.add_control(BUTTON, motionAxisState.stepValuePos.x, motionAxisState.stepValuePos.y, CUR_STEP_VALUE_WIDTH, BTN_HEIGHT, (intptr_t)step_size));
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}
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// alinged with x+
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drawBtn(xplus_x, TFT_HEIGHT - Y_MARGIN - BTN_HEIGHT, "off", (int32_t)disable_steppers, imgCancel, COLOR_WHITE, !busy);
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drawBtn(xplus_x, TFT_HEIGHT - Y_MARGIN - BTN_HEIGHT, "off", (intptr_t)disable_steppers, imgCancel, COLOR_WHITE, !busy);
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TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH - X_MARGIN - BTN_WIDTH, y, BACK, imgBack));
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}
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