Added circle nozzle cleaning parameters to example configurations

This commit is contained in:
Marek Pikuła 2017-02-25 22:54:16 +01:00 committed by Scott Lahteine
parent 6836b94eea
commit 7698c5617a
20 changed files with 260 additions and 40 deletions

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1010,7 +1014,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -983,6 +983,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -993,7 +997,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1001,6 +1005,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -983,6 +983,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -993,7 +997,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1001,6 +1005,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -992,6 +992,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1002,7 +1006,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1010,6 +1014,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -994,6 +994,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1004,7 +1008,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1012,6 +1016,13 @@
#define NOZZLE_CLEAN_START_POINT { X_MIN_POS + 10, Y_MAX_POS - 9, (Z_MIN_POS + 0.5)} #define NOZZLE_CLEAN_START_POINT { X_MIN_POS + 10, Y_MAX_POS - 9, (Z_MIN_POS + 0.5)}
#define NOZZLE_CLEAN_END_POINT { X_MIN_POS + 90, Y_MAX_POS - 0, (Z_MIN_POS + 0.5)} #define NOZZLE_CLEAN_END_POINT { X_MIN_POS + 90, Y_MAX_POS - 0, (Z_MIN_POS + 0.5)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
//#define NOZZLE_CLEAN_GOBACK //#define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -112,7 +112,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1029,6 +1029,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1039,7 +1043,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1047,6 +1051,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1010,7 +1014,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1010,7 +1014,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1010,7 +1014,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

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@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -999,6 +999,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1009,7 +1013,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1017,6 +1021,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -128,7 +128,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1015,6 +1015,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1025,7 +1029,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1033,6 +1037,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1021,6 +1021,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1031,7 +1035,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1039,6 +1043,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -992,6 +992,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1002,7 +1006,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1010,6 +1014,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1010,7 +1014,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1087,6 +1087,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1097,7 +1101,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1105,6 +1109,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1090,6 +1090,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1100,7 +1104,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1108,6 +1112,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -100,7 +100,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1089,6 +1089,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1099,7 +1103,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1107,6 +1111,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -89,7 +89,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1093,6 +1093,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1103,7 +1107,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1111,6 +1115,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1003,6 +1003,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1013,7 +1017,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1021,6 +1025,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

View File

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -996,6 +996,10 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments // Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1006,7 +1010,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1014,6 +1018,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif