Touch UI Bed Mesh Screen refactor, enhancements (#21521)
- Split mesh view and edit screen into two screens - The editor now live-updates the graphics - Added Touch UI mesh progress feedback to `G26` - Show positive / negative mesh values in different colors
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@ -730,7 +730,7 @@ void unified_bed_leveling::shift_mesh_height() {
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uint8_t count = GRID_MAX_POINTS;
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mesh_index_pair best;
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::MESH_START));
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::G29_START));
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do {
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if (do_ubl_mesh_map) display_map(param.T_map_type);
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@ -755,14 +755,14 @@ void unified_bed_leveling::shift_mesh_height() {
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: find_closest_mesh_point_of_type(INVALID, nearby, true);
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if (best.pos.x >= 0) { // mesh point found and is reachable by probe
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::PROBE_START));
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::G29_POINT_START));
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const float measured_z = probe.probe_at_point(
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best.meshpos(),
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stow_probe ? PROBE_PT_STOW : PROBE_PT_RAISE, param.V_verbosity
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);
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z_values[best.pos.x][best.pos.y] = measured_z;
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#if ENABLED(EXTENSIBLE_UI)
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ExtUI::onMeshUpdate(best.pos, ExtUI::PROBE_FINISH);
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ExtUI::onMeshUpdate(best.pos, ExtUI::G29_POINT_FINISH);
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ExtUI::onMeshUpdate(best.pos, measured_z);
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#endif
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}
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@ -770,7 +770,7 @@ void unified_bed_leveling::shift_mesh_height() {
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} while (best.pos.x >= 0 && --count);
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::MESH_FINISH));
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::G29_FINISH));
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// Release UI during stow to allow for PAUSE_BEFORE_DEPLOY_STOW
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TERN_(HAS_LCD_MENU, ui.release());
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