Fix MIN/MAX function collision with macros
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@ -89,12 +89,12 @@ void MazeGame::game_screen() {
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// for (uint8_t n = 0; n < head_ind; ++n) {
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// const pos_t &p = maze_walls[n], &q = maze_walls[n + 1];
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// if (p.x == q.x) {
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// const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
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// const int8_t y1 = GAMEY(_MIN(p.y, q.y)), y2 = GAMEY(_MAX(p.y, q.y));
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// if (PAGE_CONTAINS(y1, y2))
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// u8g.drawVLine(GAMEX(p.x), y1, y2 - y1 + 1);
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// }
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// else if (PAGE_CONTAINS(GAMEY(p.y), GAMEY(p.y))) {
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// const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
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// const int8_t x1 = GAMEX(_MIN(p.x, q.x)), x2 = GAMEX(_MAX(p.x, q.x));
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// u8g.drawHLine(x1, GAMEY(p.y), x2 - x1 + 1);
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// }
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// }
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@ -102,10 +102,10 @@ inline bool food_on_line() {
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for (uint8_t n = 0; n < head_ind; ++n) {
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pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
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if (p.x == q.x) {
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if ((foodx == p.x - 1 || foodx == p.x) && WITHIN(foody, MIN(p.y, q.y), MAX(p.y, q.y)))
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if ((foodx == p.x - 1 || foodx == p.x) && WITHIN(foody, _MIN(p.y, q.y), _MAX(p.y, q.y)))
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return true;
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}
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else if ((foody == p.y - 1 || foody == p.y) && WITHIN(foodx, MIN(p.x, q.x), MAX(p.x, q.x)))
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else if ((foody == p.y - 1 || foody == p.y) && WITHIN(foodx, _MIN(p.x, q.x), _MAX(p.x, q.x)))
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return true;
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}
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return false;
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@ -164,9 +164,9 @@ bool snake_overlap() {
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const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
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if (p.x != q.x) {
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// Crossing horizontal segment
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if (WITHIN(h1.x, MIN(p.x, q.x), MAX(p.x, q.x)) && (h1.y <= p.y) == (h2.y >= p.y)) return true;
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if (WITHIN(h1.x, _MIN(p.x, q.x), _MAX(p.x, q.x)) && (h1.y <= p.y) == (h2.y >= p.y)) return true;
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} // Overlapping vertical segment
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else if (h1.x == p.x && MIN(h1.y, h2.y) <= MAX(p.y, q.y) && MAX(h1.y, h2.y) >= MIN(p.y, q.y)) return true;
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else if (h1.x == p.x && _MIN(h1.y, h2.y) <= _MAX(p.y, q.y) && _MAX(h1.y, h2.y) >= _MIN(p.y, q.y)) return true;
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}
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}
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else {
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@ -176,9 +176,9 @@ bool snake_overlap() {
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const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
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if (p.y != q.y) {
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// Crossing vertical segment
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if (WITHIN(h1.y, MIN(p.y, q.y), MAX(p.y, q.y)) && (h1.x <= p.x) == (h2.x >= p.x)) return true;
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if (WITHIN(h1.y, _MIN(p.y, q.y), _MAX(p.y, q.y)) && (h1.x <= p.x) == (h2.x >= p.x)) return true;
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} // Overlapping horizontal segment
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else if (h1.y == p.y && MIN(h1.x, h2.x) <= MAX(p.x, q.x) && MAX(h1.x, h2.x) >= MIN(p.x, q.x)) return true;
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else if (h1.y == p.y && _MIN(h1.x, h2.x) <= _MAX(p.x, q.x) && _MAX(h1.x, h2.x) >= _MIN(p.x, q.x)) return true;
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}
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}
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return false;
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@ -254,12 +254,12 @@ void SnakeGame::game_screen() {
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for (uint8_t n = 0; n < head_ind; ++n) {
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const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
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if (p.x == q.x) {
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const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
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const int8_t y1 = GAMEY(_MIN(p.y, q.y)), y2 = GAMEY(_MAX(p.y, q.y));
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if (PAGE_CONTAINS(y1, y2))
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u8g.drawVLine(GAMEX(p.x), y1, y2 - y1 + 1);
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}
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else if (PAGE_CONTAINS(GAMEY(p.y), GAMEY(p.y))) {
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const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
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const int8_t x1 = GAMEX(_MIN(p.x, q.x)), x2 = GAMEX(_MAX(p.x, q.x));
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u8g.drawHLine(x1, GAMEY(p.y), x2 - x1 + 1);
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}
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}
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@ -270,14 +270,14 @@ void SnakeGame::game_screen() {
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for (uint8_t n = 0; n < head_ind; ++n) {
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const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
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if (p.x == q.x) {
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const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
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const int8_t y1 = GAMEY(_MIN(p.y, q.y)), y2 = GAMEY(_MAX(p.y, q.y));
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if (PAGE_CONTAINS(y1, y2 + 1))
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u8g.drawFrame(GAMEX(p.x), y1, 2, y2 - y1 + 1 + 1);
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}
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else {
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const int8_t py = GAMEY(p.y);
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if (PAGE_CONTAINS(py, py + 1)) {
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const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
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const int8_t x1 = GAMEX(_MIN(p.x, q.x)), x2 = GAMEX(_MAX(p.x, q.x));
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u8g.drawFrame(x1, py, x2 - x1 + 1 + 1, 2);
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}
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}
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@ -289,7 +289,7 @@ void SnakeGame::game_screen() {
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for (uint8_t n = 0; n < head_ind; ++n) {
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const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
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if (p.x == q.x) {
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const int8_t y1 = MIN(p.y, q.y), y2 = MAX(p.y, q.y);
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const int8_t y1 = _MIN(p.y, q.y), y2 = _MAX(p.y, q.y);
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if (PAGE_CONTAINS(GAMEY(y1), GAMEY(y2) + SNAKE_SIZ - 1)) {
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for (int8_t i = y1; i <= y2; ++i) {
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const int8_t y = GAMEY(i);
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@ -301,7 +301,7 @@ void SnakeGame::game_screen() {
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else {
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const int8_t py = GAMEY(p.y);
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if (PAGE_CONTAINS(py, py + SNAKE_SIZ - 1)) {
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const int8_t x1 = MIN(p.x, q.x), x2 = MAX(p.x, q.x);
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const int8_t x1 = _MIN(p.x, q.x), x2 = _MAX(p.x, q.x);
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for (int8_t i = x1; i <= x2; ++i)
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u8g.drawBox(GAMEX(i), py, SNAKE_SIZ, SNAKE_SIZ);
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}
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@ -326,7 +326,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
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screen_changed = false;
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}
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if (screen_items > 0 && encoderLine >= screen_items - limit) {
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encoderLine = MAX(0, screen_items - limit);
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encoderLine = _MAX(0, screen_items - limit);
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ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
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}
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if (is_menu) {
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@ -192,8 +192,8 @@ class TMenuItem : MenuItemBase {
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public:
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static void action_edit(PGM_P const pstr, type_t * const ptr, const type_t minValue, const type_t maxValue, const screenFunc_t callback=nullptr, const bool live=false) {
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// Make sure minv and maxv fit within int16_t
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const int32_t minv = MAX(scale(minValue), INT_MIN),
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maxv = MIN(scale(maxValue), INT_MAX);
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const int32_t minv = _MAX(scale(minValue), INT_MIN),
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maxv = _MIN(scale(maxValue), INT_MAX);
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init(pstr, ptr, minv, maxv - minv, scale(*ptr) - minv, edit, callback, live);
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}
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static void edit() { MenuItemBase::edit(to_string, load); }
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@ -283,20 +283,20 @@ static void lcd_factory_settings() {
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void _menu_configuration_preheat_settings(const uint8_t material) {
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#if HOTENDS > 5
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#define MINTEMP_ALL MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP, HEATER_3_MINTEMP, HEATER_4_MINTEMP, HEATER_5_MINTEMP)
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#define MAXTEMP_ALL MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP, HEATER_3_MAXTEMP, HEATER_4_MAXTEMP, HEATER_5_MAXTEMP)
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#define MINTEMP_ALL _MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP, HEATER_3_MINTEMP, HEATER_4_MINTEMP, HEATER_5_MINTEMP)
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#define MAXTEMP_ALL _MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP, HEATER_3_MAXTEMP, HEATER_4_MAXTEMP, HEATER_5_MAXTEMP)
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#elif HOTENDS > 4
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#define MINTEMP_ALL MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP, HEATER_3_MINTEMP, HEATER_4_MINTEMP)
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#define MAXTEMP_ALL MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP, HEATER_3_MAXTEMP, HEATER_4_MAXTEMP)
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#define MINTEMP_ALL _MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP, HEATER_3_MINTEMP, HEATER_4_MINTEMP)
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#define MAXTEMP_ALL _MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP, HEATER_3_MAXTEMP, HEATER_4_MAXTEMP)
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#elif HOTENDS > 3
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#define MINTEMP_ALL MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP, HEATER_3_MINTEMP)
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#define MAXTEMP_ALL MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP, HEATER_3_MAXTEMP)
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#define MINTEMP_ALL _MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP, HEATER_3_MINTEMP)
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#define MAXTEMP_ALL _MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP, HEATER_3_MAXTEMP)
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#elif HOTENDS > 2
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#define MINTEMP_ALL MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP)
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#define MAXTEMP_ALL MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP)
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#define MINTEMP_ALL _MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP, HEATER_2_MINTEMP)
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#define MAXTEMP_ALL _MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP, HEATER_2_MAXTEMP)
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#elif HOTENDS > 1
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#define MINTEMP_ALL MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP)
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#define MAXTEMP_ALL MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP)
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#define MINTEMP_ALL _MIN(HEATER_0_MINTEMP, HEATER_1_MINTEMP)
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#define MAXTEMP_ALL _MAX(HEATER_0_MAXTEMP, HEATER_1_MAXTEMP)
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#else
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#define MINTEMP_ALL HEATER_0_MINTEMP
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#define MAXTEMP_ALL HEATER_0_MAXTEMP
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@ -39,7 +39,7 @@
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void _man_probe_pt(const float &rx, const float &ry) {
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do_blocking_move_to(rx, ry, Z_CLEARANCE_BETWEEN_PROBES);
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ui.synchronize();
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move_menu_scale = MAX(PROBE_MANUALLY_STEP, MIN_STEPS_PER_SEGMENT / float(DEFAULT_XYZ_STEPS_PER_UNIT));
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move_menu_scale = _MAX(PROBE_MANUALLY_STEP, MIN_STEPS_PER_SEGMENT / float(DEFAULT_XYZ_STEPS_PER_UNIT));
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ui.goto_screen(lcd_move_z);
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}
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@ -48,7 +48,7 @@ uint8_t MarlinUI::preheat_fan_speed[2];
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//
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void _lcd_preheat(const int16_t endnum, const int16_t temph, const int16_t tempb, const uint8_t fan) {
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if (temph > 0) thermalManager.setTargetHotend(MIN(heater_maxtemp[endnum] - 15, temph), endnum);
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if (temph > 0) thermalManager.setTargetHotend(_MIN(heater_maxtemp[endnum] - 15, temph), endnum);
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#if HAS_HEATED_BED
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if (tempb >= 0) thermalManager.setTargetBed(tempb);
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#else
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