MarlinUI for Ender 3 v2 DWIN LCD (#22594)

Co-Authored-By: Taylor Talkington <taylor.talkington@gmail.com>
This commit is contained in:
Scott Lahteine
2021-08-22 05:25:07 -05:00
committed by Scott Lahteine
parent d51e70083d
commit 73ef26a106
35 changed files with 56500 additions and 41 deletions

View File

@@ -179,6 +179,8 @@ bool printer_busy() {
void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
if (currentScreen != screen) {
TERN_(IS_DWIN_MARLINUI, did_first_redraw = false);
TERN_(HAS_TOUCH_BUTTONS, repeat_delay = BUTTON_DELAY_MENU);
TERN_(LCD_SET_PROGRESS_MANUALLY, progress_reset());

View File

@@ -39,7 +39,7 @@ typedef void (*selectFunc_t)();
#define SS_INVERT 0x02
#define SS_DEFAULT SS_CENTER
#if HAS_MARLINUI_U8GLIB && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
#if EITHER(HAS_MARLINUI_U8GLIB, IS_DWIN_MARLINUI) && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
void _lcd_zoffset_overlay_gfx(const_float_t zvalue);
#endif