✨ MarlinUI for Ender 3 v2 DWIN LCD (#22594)
Co-Authored-By: Taylor Talkington <taylor.talkington@gmail.com>
This commit is contained in:
committed by
Scott Lahteine
parent
d51e70083d
commit
73ef26a106
@@ -179,6 +179,8 @@ bool printer_busy() {
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void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
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if (currentScreen != screen) {
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TERN_(IS_DWIN_MARLINUI, did_first_redraw = false);
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TERN_(HAS_TOUCH_BUTTONS, repeat_delay = BUTTON_DELAY_MENU);
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TERN_(LCD_SET_PROGRESS_MANUALLY, progress_reset());
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@@ -39,7 +39,7 @@ typedef void (*selectFunc_t)();
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#define SS_INVERT 0x02
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#define SS_DEFAULT SS_CENTER
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#if HAS_MARLINUI_U8GLIB && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
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#if EITHER(HAS_MARLINUI_U8GLIB, IS_DWIN_MARLINUI) && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
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void _lcd_zoffset_overlay_gfx(const_float_t zvalue);
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#endif
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