✨ Ender-3 V2 CrealityUI Enhanced (#21942, #22728, #22733)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
Miguel Risco-CastilloandScott Lahteine authored and Scott Lahteine committed 2021-10-02 22:31:15 -05:00
1 parent 54416f780d
commit 6cf2cf7bd4
45 files changed
+6545 -86

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@@ -27,9 +27,14 @@
#include "../../gcode.h"
#include "../../../feature/powerloss.h"
#include "../../../module/motion.h"
#include "../../../lcd/marlinui.h"
#if ENABLED(EXTENSIBLE_UI)
#include "../../../lcd/extui/ui_api.h"
#elif ENABLED(DWIN_CREALITY_LCD)
#include "../../../lcd/e3v2/creality/dwin.h"
#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#include "../../../lcd/e3v2/enhanced/dwin.h"
#elif ENABLED(DWIN_CREALITY_LCD_JYERSUI)
#include "../../../lcd/e3v2/jyersui/dwin.h" // Temporary fix until it can be better implemented
#endif
@@ -64,7 +69,7 @@ void GcodeSuite::M1000() {
if (parser.seen_test('S')) {
#if HAS_LCD_MENU
ui.goto_screen(menu_job_recovery);
#elif ENABLED(DWIN_CREALITY_LCD)
#elif HAS_DWIN_E3V2_BASIC
recovery.dwin_flag = true;
#elif ENABLED(DWIN_CREALITY_LCD_JYERSUI) // Temporary fix until it can be better implemented
CrealityDWIN.Popup_Handler(Resume);