✨ Ender-3 V2 CrealityUI Enhanced (#21942, #22728, #22733)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
Miguel Risco-CastilloandScott Lahteine authored and Scott Lahteine committed 2021-10-02 22:31:15 -05:00
1 parent 54416f780d
commit 6cf2cf7bd4
45 files changed
+6545 -86

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@@ -33,6 +33,8 @@
#if ENABLED(EXTENSIBLE_UI)
#include "../../../lcd/extui/ui_api.h"
#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#include "../../../lcd/e3v2/enhanced/dwin.h"
#endif
/**
@@ -67,6 +69,7 @@ void GcodeSuite::M421() {
float &zval = ubl.z_values[ij.x][ij.y]; // Altering this Mesh Point
zval = hasN ? NAN : parser.value_linear_units() + (hasQ ? zval : 0); // N=NAN, Z=NEWVAL, or Q=ADDVAL
TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(ij.x, ij.y, zval)); // Ping ExtUI in case it's showing the mesh
TERN_(DWIN_CREALITY_LCD_ENHANCED, DWIN_MeshUpdate(ij.x, ij.y, zval));
}
}