Fix SD SPI Speed override, FTDI mesh edit (#20657)

Co-authored-by: Scott Lahteine <github@thinkyhead.com>
This commit is contained in:
InsanityAutomation 2021-01-03 22:59:48 -05:00 committed by GitHub
parent 63448f3244
commit 6b458676b1
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4 changed files with 7 additions and 19 deletions

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@ -1045,11 +1045,6 @@
#define INVERT_E_DIR false #define INVERT_E_DIR false
#endif #endif
// Fallback SPI Speed for SD
#if ENABLED(SDSUPPORT) && !defined(SD_SPI_SPEED)
#define SD_SPI_SPEED SPI_FULL_SPEED
#endif
/** /**
* This setting is also used by M109 when trying to calculate * This setting is also used by M109 when trying to calculate
* a ballpark safe margin to prevent wait-forever situation. * a ballpark safe margin to prevent wait-forever situation.

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@ -2708,6 +2708,11 @@
#endif #endif
#endif #endif
// Fallback SPI Speed for SD
#if ENABLED(SDSUPPORT) && !defined(SD_SPI_SPEED)
#define SD_SPI_SPEED SPI_FULL_SPEED
#endif
// Defined here to catch the above defines // Defined here to catch the above defines
#if ENABLED(SDCARD_SORT_ALPHA) && (FOLDER_SORTING || ENABLED(SDSORT_GCODE)) #if ENABLED(SDCARD_SORT_ALPHA) && (FOLDER_SORTING || ENABLED(SDSORT_GCODE))
#define HAS_FOLDER_SORTING 1 #define HAS_FOLDER_SORTING 1

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@ -21,7 +21,7 @@
#include "../config.h" #include "../config.h"
#if BOTH(TOUCH_UI_FTDI_EVE, AUTO_BED_LEVELING_UBL) #if BOTH(TOUCH_UI_FTDI_EVE, HAS_MESH)
#include "screens.h" #include "screens.h"
#include "screen_data.h" #include "screen_data.h"
@ -309,17 +309,6 @@ void BedMeshScreen::onMeshUpdate(const int8_t, const int8_t, const float) {
onRefresh(); onRefresh();
} }
bool BedMeshScreen::isMeshComplete(ExtUI::bed_mesh_t data) {
for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++) {
for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++) {
if (isnan(data[x][y])) {
return false;
}
}
}
return true;
}
void BedMeshScreen::onMeshUpdate(const int8_t x, const int8_t y, const ExtUI::probe_state_t state) { void BedMeshScreen::onMeshUpdate(const int8_t x, const int8_t y, const ExtUI::probe_state_t state) {
switch (state) { switch (state) {
case ExtUI::MESH_START: case ExtUI::MESH_START:
@ -327,7 +316,7 @@ void BedMeshScreen::onMeshUpdate(const int8_t x, const int8_t y, const ExtUI::pr
screen_data.BedMesh.message = screen_data.BedMesh.MSG_NONE; screen_data.BedMesh.message = screen_data.BedMesh.MSG_NONE;
break; break;
case ExtUI::MESH_FINISH: case ExtUI::MESH_FINISH:
if (screen_data.BedMesh.count == GRID_MAX_POINTS && isMeshComplete(ExtUI::getMeshArray())) if (screen_data.BedMesh.count == GRID_MAX_POINTS && ExtUI::getMeshValid())
screen_data.BedMesh.message = screen_data.BedMesh.MSG_MESH_COMPLETE; screen_data.BedMesh.message = screen_data.BedMesh.MSG_MESH_COMPLETE;
else else
screen_data.BedMesh.message = screen_data.BedMesh.MSG_MESH_INCOMPLETE; screen_data.BedMesh.message = screen_data.BedMesh.MSG_MESH_INCOMPLETE;

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@ -539,7 +539,6 @@ class StepsScreen : public BaseNumericAdjustmentScreen, public CachedScreen<STEP
static float getHightlightedValue(); static float getHightlightedValue();
static void drawHighlightedPointValue(); static void drawHighlightedPointValue();
static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max = 0.1); static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max = 0.1);
static bool isMeshComplete(ExtUI::bed_mesh_t data);
public: public:
static void onMeshUpdate(const int8_t x, const int8_t y, const float val); static void onMeshUpdate(const int8_t x, const int8_t y, const float val);