Optimize G-code flag parameters (#21849)

This commit is contained in:
Scott Lahteine
2021-05-09 03:50:51 -05:00
committed by Scott Lahteine
parent 770edea577
commit 6a1e78e614
25 changed files with 95 additions and 94 deletions

View File

@@ -21,7 +21,7 @@
*/
/**
* unified.cpp - Unified Bed Leveling
* M421.cpp - Unified Bed Leveling
*/
#include "../../../inc/MarlinConfig.h"
@@ -39,31 +39,34 @@
* M421: Set a single Mesh Bed Leveling Z coordinate
*
* Usage:
* M421 I<xindex> J<yindex> Z<linear>
* M421 I<xindex> J<yindex> Q<offset>
* M421 I<xindex> J<yindex> N
* M421 C Z<linear>
* M421 C Q<offset>
* M421 I<xindex> J<yindex> Z<linear> : Set the Mesh Point IJ to the Z value
* M421 I<xindex> J<yindex> Q<offset> : Add the Q value to the Mesh Point IJ
* M421 I<xindex> J<yindex> N : Set the Mesh Point IJ to NAN (not set)
* M421 C Z<linear> : Set the closest Mesh Point to the Z value
* M421 C Q<offset> : Add the Q value to the closest Mesh Point
*/
void GcodeSuite::M421() {
xy_int8_t ij = { int8_t(parser.intval('I', -1)), int8_t(parser.intval('J', -1)) };
const bool hasI = ij.x >= 0,
hasJ = ij.y >= 0,
hasC = parser.seen('C'),
hasN = parser.seen('N'),
hasC = parser.seen_test('C'),
hasN = parser.seen_test('N'),
hasZ = parser.seen('Z'),
hasQ = !hasZ && parser.seen('Q');
if (hasC) ij = ubl.find_closest_mesh_point_of_type(CLOSEST, current_position);
// Test for bad parameter combinations
if (int(hasC) + int(hasI && hasJ) != 1 || !(hasZ || hasQ || hasN))
SERIAL_ERROR_MSG(STR_ERR_M421_PARAMETERS);
// Test for I J out of range
else if (!WITHIN(ij.x, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(ij.y, 0, GRID_MAX_POINTS_Y - 1))
SERIAL_ERROR_MSG(STR_ERR_MESH_XY);
else {
float &zval = ubl.z_values[ij.x][ij.y];
zval = hasN ? NAN : parser.value_linear_units() + (hasQ ? zval : 0);
TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(ij.x, ij.y, zval));
float &zval = ubl.z_values[ij.x][ij.y]; // Altering this Mesh Point
zval = hasN ? NAN : parser.value_linear_units() + (hasQ ? zval : 0); // N=NAN, Z=NEWVAL, or Q=ADDVAL
TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(ij.x, ij.y, zval)); // Ping ExtUI in case it's showing the mesh
}
}