Shorter segments may be better
This commit is contained in:
		@@ -890,7 +890,8 @@
 | 
			
		||||
  #define ENABLE_LEVELING_FADE_HEIGHT
 | 
			
		||||
 | 
			
		||||
  // For Cartesian machines, instead of dividing moves on mesh boundaries,
 | 
			
		||||
  // split up moves into short segments like a Delta.
 | 
			
		||||
  // split up moves into short segments like a Delta. This follows the
 | 
			
		||||
  // contours of the bed more closely than edge-to-edge straight moves.
 | 
			
		||||
  #define SEGMENT_LEVELED_MOVES
 | 
			
		||||
  #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user