Shorter segments may be better
This commit is contained in:
@ -917,7 +917,8 @@
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
Reference in New Issue
Block a user