old bump_divisor for cartesian/corexy-printer
some people are starting to ask why homing is so slow. this is the old standard hard-coded value.
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@ -178,7 +178,7 @@
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#define X_HOME_RETRACT_MM 5
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#define X_HOME_RETRACT_MM 5
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#define Y_HOME_RETRACT_MM 5
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#define Y_HOME_RETRACT_MM 5
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#define Z_HOME_RETRACT_MM 2
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#define Z_HOME_RETRACT_MM 2
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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