Add "Bed" / "Chamber" substitutions (#18255)
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@ -61,7 +61,7 @@ typedef struct {
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menuPosition screen_history[6];
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uint8_t screen_history_depth = 0;
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uint8_t MenuItemBase::itemIndex; // Index number for draw and action
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int8_t MenuItemBase::itemIndex; // Index number for draw and action
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chimera_t editable; // Value Editing
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// Menu Edit Items
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@ -65,10 +65,10 @@ class MenuItemBase {
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public:
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// An index to interject in the item label and for
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// use by the action
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static uint8_t itemIndex;
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static int8_t itemIndex;
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// Store the index of the item ahead of use by indexed items
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FORCE_INLINE static void init(const uint8_t ind) { itemIndex = ind; }
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FORCE_INLINE static void init(const int8_t ind) { itemIndex = ind; }
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// Draw an item either selected (pre_char) or not (space) with post_char
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static void _draw(const bool sel, const uint8_t row, PGM_P const pstr, const char pre_char, const char post_char);
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