Patch up Delta Calibration Menu
This commit is contained in:
@ -453,10 +453,7 @@
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#define DELTA_PRINTABLE_RADIUS 160.0
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// Delta calibration menu
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// uncomment to add three points calibration menu option.
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// See http://minow.blogspot.com/index.html#4918805519571907051
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// If needed, adjust the X, Y, Z calibration coordinates
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// in ultralcd.cpp@lcd_delta_calibrate_menu()
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//#define DELTA_CALIBRATION_MENU
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// After homing move down to a height where XY movement is unconstrained
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@ -453,10 +453,7 @@
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#define DELTA_PRINTABLE_RADIUS 140.0
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// Delta calibration menu
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// uncomment to add three points calibration menu option.
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// See http://minow.blogspot.com/index.html#4918805519571907051
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// If needed, adjust the X, Y, Z calibration coordinates
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// in ultralcd.cpp@lcd_delta_calibrate_menu()
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//#define DELTA_CALIBRATION_MENU
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// After homing move down to a height where XY movement is unconstrained
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@ -453,10 +453,7 @@
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#define DELTA_PRINTABLE_RADIUS 90.0
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// Delta calibration menu
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// uncomment to add three points calibration menu option.
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// See http://minow.blogspot.com/index.html#4918805519571907051
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// If needed, adjust the X, Y, Z calibration coordinates
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// in ultralcd.cpp@lcd_delta_calibrate_menu()
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//#define DELTA_CALIBRATION_MENU
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// After homing move down to a height where XY movement is unconstrained
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@ -440,10 +440,7 @@
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#define DELTA_PRINTABLE_RADIUS 127.0
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// Delta calibration menu
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// uncomment to add three points calibration menu option.
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// See http://minow.blogspot.com/index.html#4918805519571907051
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// If needed, adjust the X, Y, Z calibration coordinates
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// in ultralcd.cpp@lcd_delta_calibrate_menu()
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//#define DELTA_CALIBRATION_MENU
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// After homing move down to a height where XY movement is unconstrained
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@ -451,10 +451,7 @@
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#define DELTA_PRINTABLE_RADIUS 140.0
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// Delta calibration menu
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// uncomment to add three points calibration menu option.
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// See http://minow.blogspot.com/index.html#4918805519571907051
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// If needed, adjust the X, Y, Z calibration coordinates
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// in ultralcd.cpp@lcd_delta_calibrate_menu()
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//#define DELTA_CALIBRATION_MENU
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// After homing move down to a height where XY movement is unconstrained
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