Replace 'const float &' with 'const_float_t' (#21505)
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@ -213,7 +213,7 @@ void print_bilinear_leveling_grid() {
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) * 0.5f;
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}
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static float bed_level_virt_2cmr(const uint8_t x, const uint8_t y, const float &tx, const float &ty) {
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static float bed_level_virt_2cmr(const uint8_t x, const uint8_t y, const_float_t tx, const_float_t ty) {
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float row[4], column[4];
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LOOP_L_N(i, 4) {
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LOOP_L_N(j, 4) {
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@ -356,7 +356,7 @@ float bilinear_z_offset(const xy_pos_t &raw) {
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* Prepare a bilinear-leveled linear move on Cartesian,
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* splitting the move where it crosses grid borders.
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*/
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void bilinear_line_to_destination(const feedRate_t &scaled_fr_mm_s, uint16_t x_splits, uint16_t y_splits) {
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void bilinear_line_to_destination(const_feedRate_t scaled_fr_mm_s, uint16_t x_splits, uint16_t y_splits) {
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// Get current and destination cells for this line
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xy_int_t c1 { CELL_INDEX(x, current_position.x), CELL_INDEX(y, current_position.y) },
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c2 { CELL_INDEX(x, destination.x), CELL_INDEX(y, destination.y) };
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@ -37,7 +37,7 @@ void refresh_bed_level();
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#endif
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#if IS_CARTESIAN && DISABLED(SEGMENT_LEVELED_MOVES)
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void bilinear_line_to_destination(const feedRate_t &scaled_fr_mm_s, uint16_t x_splits=0xFFFF, uint16_t y_splits=0xFFFF);
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void bilinear_line_to_destination(const_feedRate_t scaled_fr_mm_s, uint16_t x_splits=0xFFFF, uint16_t y_splits=0xFFFF);
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#endif
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#define _GET_MESH_X(I) float(bilinear_start.x + (I) * bilinear_grid_spacing.x)
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