Add GFX overlay to UBL mesh edit (#8038)
* Add GFX overlay to UBL mesh edit Fixed misplaced HAS_TEMP_BED in dogm_bitmaps.h rename _lcd_babystep_zoffset_overlay to _lcd_zoffset_overlay_gfx and move it out of BABYSTEP_ZPROBE_OFFSET to we can use it for over things. Add this function into UBL mesh edit screen. update all Configuration.h to add ENABLE_MESH_EDIT_GFX_OVERLAY * Add Sanity to UBL insanity Need to check for DOGLCD otherwise error out.
This commit is contained in:
@ -419,97 +419,95 @@
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0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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#endif // Extruders
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#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
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const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x07,0xf8,0x00, // 000001111111100000000000
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0x0c,0x0c,0x00, // 000011000000110000000000
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0x10,0x02,0x00, // 000100000000001000000000
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0x20,0x01,0x00, // 001000000000000100000000
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0x60,0x01,0x80, // 011000000000000100000000
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0x40,0x00,0x80, // 010000000000000010000000
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0x40,0x03,0xe0, // 010000000000001111100000
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0x40,0x01,0xc0, // 010000000000000111000000
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0x40,0x00,0x80, // 010000000000000010000000
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0x40,0x00,0x00, // 010000000000000000000000
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0x40,0x00,0x00, // 010000000000000000000000
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0x60,0x00,0x00, // 011000000000000000000000
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0x20,0x00,0x00, // 001000000000000000000000
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0x10,0x00,0x00, // 000100000000000000000000
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0x0c,0x0c,0x00, // 000011000000110000000000
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0x07,0xf8,0x00 // 000001111111100000000000
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};
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const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x01,0xfe,0x00, // 000000011111111000000000
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0x03,0x03,0x00, // 000000110000001100000000
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0x04,0x00,0x80, // 000001000000000010000000
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0x08,0x00,0x40, // 000010000000000001000000
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0x18,0x00,0x60, // 000110000000000001100000
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0x10,0x00,0x20, // 000100000000000000100000
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0x7c,0x00,0x20, // 011111000000000000100000
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0x38,0x00,0x20, // 001110000000000000100000
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0x10,0x00,0x20, // 000100000000000000100000
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0x00,0x00,0x20, // 000000000000000000100000
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0x00,0x00,0x20, // 000000000000000000100000
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0x00,0x00,0x60, // 000000000000000001100000
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0x00,0x00,0x40, // 000000000000000001000000
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0x00,0x00,0x80, // 000000000000000010000000
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0x03,0x03,0x00, // 000000110000001100000000
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0x01,0xfe,0x00 // 000000011111111000000000
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};
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const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x06,0x00, // 000001100000
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0x0F,0x00, // 000011110000
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0x1F,0x80, // 000111111000
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0x3F,0xC0, // 001111111100
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00 // 000001100000
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};
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const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x3F,0xC0, // 001111111100
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0x1F,0x80, // 000111111000
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0x0F,0x00, // 000011110000
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0x06,0x00 // 000001100000
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};
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const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0xFF,0xFF,0xFF // 111111111111111111111111
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};
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const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x7F,0x80, // 0111111110000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0x7F,0x80, // 0111111110000000
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0x7F,0x80, // 0111111110000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0x3F,0x00, // 0011111100000000
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0x1E,0x00, // 0001111000000000
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0x0C,0x00 // 0000110000000000
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};
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#endif // BABYSTEP_ZPROBE_GFX_OVERLAY
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#endif // HAS_TEMP_BED
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#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
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const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x07,0xf8,0x00, // 000001111111100000000000
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0x0c,0x0c,0x00, // 000011000000110000000000
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0x10,0x02,0x00, // 000100000000001000000000
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0x20,0x01,0x00, // 001000000000000100000000
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0x60,0x01,0x80, // 011000000000000100000000
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0x40,0x00,0x80, // 010000000000000010000000
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0x40,0x03,0xe0, // 010000000000001111100000
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0x40,0x01,0xc0, // 010000000000000111000000
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0x40,0x00,0x80, // 010000000000000010000000
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0x40,0x00,0x00, // 010000000000000000000000
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0x40,0x00,0x00, // 010000000000000000000000
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0x60,0x00,0x00, // 011000000000000000000000
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0x20,0x00,0x00, // 001000000000000000000000
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0x10,0x00,0x00, // 000100000000000000000000
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0x0c,0x0c,0x00, // 000011000000110000000000
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0x07,0xf8,0x00 // 000001111111100000000000
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};
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const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x01,0xfe,0x00, // 000000011111111000000000
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0x03,0x03,0x00, // 000000110000001100000000
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0x04,0x00,0x80, // 000001000000000010000000
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0x08,0x00,0x40, // 000010000000000001000000
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0x18,0x00,0x60, // 000110000000000001100000
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0x10,0x00,0x20, // 000100000000000000100000
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0x7c,0x00,0x20, // 011111000000000000100000
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0x38,0x00,0x20, // 001110000000000000100000
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0x10,0x00,0x20, // 000100000000000000100000
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0x00,0x00,0x20, // 000000000000000000100000
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0x00,0x00,0x20, // 000000000000000000100000
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0x00,0x00,0x60, // 000000000000000001100000
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0x00,0x00,0x40, // 000000000000000001000000
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0x00,0x00,0x80, // 000000000000000010000000
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0x03,0x03,0x00, // 000000110000001100000000
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0x01,0xfe,0x00 // 000000011111111000000000
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};
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const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x06,0x00, // 000001100000
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0x0F,0x00, // 000011110000
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0x1F,0x80, // 000111111000
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0x3F,0xC0, // 001111111100
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00 // 000001100000
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};
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const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x06,0x00, // 000001100000
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0x3F,0xC0, // 001111111100
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0x1F,0x80, // 000111111000
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0x0F,0x00, // 000011110000
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0x06,0x00 // 000001100000
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};
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const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0xFF,0xFF,0xFF // 111111111111111111111111
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};
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const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x7F,0x80, // 0111111110000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0x7F,0x80, // 0111111110000000
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0x7F,0x80, // 0111111110000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0xFF,0xC0, // 1111111111000000
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0x3F,0x00, // 0011111100000000
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0x1E,0x00, // 0001111000000000
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0x0C,0x00 // 0000110000000000
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};
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#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || ENABLE_MESH_EDIT_GFX_OVERLAY
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