Add GFX overlay to UBL mesh edit (#8038)
* Add GFX overlay to UBL mesh edit Fixed misplaced HAS_TEMP_BED in dogm_bitmaps.h rename _lcd_babystep_zoffset_overlay to _lcd_zoffset_overlay_gfx and move it out of BABYSTEP_ZPROBE_OFFSET to we can use it for over things. Add this function into UBL mesh edit screen. update all Configuration.h to add ENABLE_MESH_EDIT_GFX_OVERLAY * Add Sanity to UBL insanity Need to check for DOGLCD otherwise error out.
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		| @@ -905,6 +905,7 @@ | ||||
|  * NOTE: Requires a lot of PROGMEM! | ||||
|  */ | ||||
| //#define DEBUG_LEVELING_FEATURE | ||||
| //#define ENABLE_MESH_EDIT_GFX_OVERLAY  // enable a graphics overly while editing the mesh from auto-level | ||||
|  | ||||
| #if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL) | ||||
|   // Gradually reduce leveling correction until a set height is reached, | ||||
|   | ||||
| @@ -875,6 +875,7 @@ | ||||
|  * NOTE: Requires a lot of PROGMEM! | ||||
|  */ | ||||
| //#define DEBUG_LEVELING_FEATURE | ||||
| //#define ENABLE_MESH_EDIT_GFX_OVERLAY  // enable a graphics overly while editing the mesh from auto-level | ||||
|  | ||||
| #if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL) | ||||
|   // Gradually reduce leveling correction until a set height is reached, | ||||
|   | ||||
| @@ -875,6 +875,7 @@ | ||||
|  * NOTE: Requires a lot of PROGMEM! | ||||
|  */ | ||||
| //#define DEBUG_LEVELING_FEATURE | ||||
| //#define ENABLE_MESH_EDIT_GFX_OVERLAY  // enable a graphics overly while editing the mesh from auto-level | ||||
|  | ||||
| #if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL) | ||||
|   // Gradually reduce leveling correction until a set height is reached, | ||||
|   | ||||
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