Merge pull request #6552 from thinkyhead/rc_more_ubl_cleanup
Further cleanup of UBL
This commit is contained in:
commit
628391304f
@ -258,8 +258,8 @@
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: find_closest_circle_to_print(x_pos, y_pos); // Find the closest Mesh Intersection to where we are now.
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: find_closest_circle_to_print(x_pos, y_pos); // Find the closest Mesh Intersection to where we are now.
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if (location.x_index >= 0 && location.y_index >= 0) {
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if (location.x_index >= 0 && location.y_index >= 0) {
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const float circle_x = pgm_read_float(&(ubl.mesh_index_to_xpos[location.x_index])),
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const float circle_x = pgm_read_float(&ubl.mesh_index_to_xpos[location.x_index]),
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circle_y = pgm_read_float(&(ubl.mesh_index_to_ypos[location.y_index]));
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circle_y = pgm_read_float(&ubl.mesh_index_to_ypos[location.y_index]);
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// Let's do a couple of quick sanity checks. We can pull this code out later if we never see it catch a problem
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// Let's do a couple of quick sanity checks. We can pull this code out later if we never see it catch a problem
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#ifdef DELTA
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#ifdef DELTA
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@ -401,8 +401,8 @@
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for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
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for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
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if (!is_bit_set(circle_flags, i, j)) {
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if (!is_bit_set(circle_flags, i, j)) {
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const float mx = pgm_read_float(&(ubl.mesh_index_to_xpos[i])), // We found a circle that needs to be printed
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const float mx = pgm_read_float(&ubl.mesh_index_to_xpos[i]), // We found a circle that needs to be printed
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my = pgm_read_float(&(ubl.mesh_index_to_ypos[j]));
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my = pgm_read_float(&ubl.mesh_index_to_ypos[j]);
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// Get the distance to this intersection
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// Get the distance to this intersection
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float f = HYPOT(X - mx, Y - my);
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float f = HYPOT(X - mx, Y - my);
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@ -446,11 +446,11 @@
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// We found two circles that need a horizontal line to connect them
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// We found two circles that need a horizontal line to connect them
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// Print it!
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// Print it!
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//
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//
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sx = pgm_read_float(&(ubl.mesh_index_to_xpos[ i ])) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // right edge
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sx = pgm_read_float(&ubl.mesh_index_to_xpos[ i ]) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // right edge
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ex = pgm_read_float(&(ubl.mesh_index_to_xpos[i + 1])) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // left edge
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ex = pgm_read_float(&ubl.mesh_index_to_xpos[i + 1]) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // left edge
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sx = constrain(sx, X_MIN_POS + 1, X_MAX_POS - 1);
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sx = constrain(sx, X_MIN_POS + 1, X_MAX_POS - 1);
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sy = ey = constrain(pgm_read_float(&(ubl.mesh_index_to_ypos[j])), Y_MIN_POS + 1, Y_MAX_POS - 1);
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sy = ey = constrain(pgm_read_float(&ubl.mesh_index_to_ypos[j]), Y_MIN_POS + 1, Y_MAX_POS - 1);
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ex = constrain(ex, X_MIN_POS + 1, X_MAX_POS - 1);
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ex = constrain(ex, X_MIN_POS + 1, X_MAX_POS - 1);
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if (ubl.g26_debug_flag) {
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if (ubl.g26_debug_flag) {
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@ -477,10 +477,10 @@
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// We found two circles that need a vertical line to connect them
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// We found two circles that need a vertical line to connect them
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// Print it!
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// Print it!
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//
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//
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sy = pgm_read_float(&(ubl.mesh_index_to_ypos[ j ])) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // top edge
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sy = pgm_read_float(&ubl.mesh_index_to_ypos[ j ]) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // top edge
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ey = pgm_read_float(&(ubl.mesh_index_to_ypos[j + 1])) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // bottom edge
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ey = pgm_read_float(&ubl.mesh_index_to_ypos[j + 1]) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // bottom edge
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sx = ex = constrain(pgm_read_float(&(ubl.mesh_index_to_xpos[i])), X_MIN_POS + 1, X_MAX_POS - 1);
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sx = ex = constrain(pgm_read_float(&ubl.mesh_index_to_xpos[i]), X_MIN_POS + 1, X_MAX_POS - 1);
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sy = constrain(sy, Y_MIN_POS + 1, Y_MAX_POS - 1);
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sy = constrain(sy, Y_MIN_POS + 1, Y_MAX_POS - 1);
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ey = constrain(ey, Y_MIN_POS + 1, Y_MAX_POS - 1);
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ey = constrain(ey, Y_MIN_POS + 1, Y_MAX_POS - 1);
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@ -4919,7 +4919,7 @@ void home_all_axes() { gcode_G28(); }
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// For LINEAR and 3POINT leveling correct the current position
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// For LINEAR and 3POINT leveling correct the current position
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if (verbose_level > 0)
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if (verbose_level > 0)
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planner.bed_level_matrix.debug("\n\nBed Level Correction Matrix:");
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planner.bed_level_matrix.debug(PSTR("\n\nBed Level Correction Matrix:"));
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if (!dryrun) {
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if (!dryrun) {
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//
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//
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@ -6965,7 +6965,7 @@ inline void gcode_M111() {
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for (uint8_t i = 0; i < COUNT(debug_strings); i++) {
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for (uint8_t i = 0; i < COUNT(debug_strings); i++) {
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if (TEST(marlin_debug_flags, i)) {
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if (TEST(marlin_debug_flags, i)) {
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if (comma++) SERIAL_CHAR(',');
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if (comma++) SERIAL_CHAR(',');
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serialprintPGM((char*)pgm_read_word(&(debug_strings[i])));
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serialprintPGM((char*)pgm_read_word(&debug_strings[i]));
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}
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}
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}
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}
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}
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}
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@ -8360,7 +8360,7 @@ void quickstop_stepper() {
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// V to print the matrix or mesh
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// V to print the matrix or mesh
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if (code_seen('V')) {
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if (code_seen('V')) {
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#if ABL_PLANAR
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#if ABL_PLANAR
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planner.bed_level_matrix.debug("Bed Level Correction Matrix:");
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planner.bed_level_matrix.debug(PSTR("Bed Level Correction Matrix:"));
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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if (bilinear_grid_spacing[X_AXIS]) {
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if (bilinear_grid_spacing[X_AXIS]) {
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print_bilinear_leveling_grid();
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print_bilinear_leveling_grid();
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@ -9545,16 +9545,16 @@ void tool_change(const uint8_t tmp_extruder, const float fr_mm_s/*=0.0*/, bool n
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) {
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if (DEBUGGING(LEVELING)) {
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tmp_offset_vec.debug("tmp_offset_vec");
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tmp_offset_vec.debug(PSTR("tmp_offset_vec"));
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act_offset_vec.debug("act_offset_vec");
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act_offset_vec.debug(PSTR("act_offset_vec"));
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offset_vec.debug("offset_vec (BEFORE)");
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offset_vec.debug(PSTR("offset_vec (BEFORE)"));
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}
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}
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#endif
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#endif
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offset_vec.apply_rotation(planner.bed_level_matrix.transpose(planner.bed_level_matrix));
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offset_vec.apply_rotation(planner.bed_level_matrix.transpose(planner.bed_level_matrix));
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) offset_vec.debug("offset_vec (AFTER)");
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if (DEBUGGING(LEVELING)) offset_vec.debug(PSTR("offset_vec (AFTER)"));
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#endif
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#endif
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// Adjustments to the current position
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// Adjustments to the current position
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@ -66,12 +66,12 @@ int finish_incremental_LSF(struct linear_fit_data *lsf) {
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lsf->xbar /= N;
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lsf->xbar /= N;
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lsf->ybar /= N;
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lsf->ybar /= N;
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lsf->zbar /= N;
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lsf->zbar /= N;
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lsf->x2bar = lsf->x2bar / N - lsf->xbar * lsf->xbar;
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lsf->x2bar = lsf->x2bar / N - sq(lsf->xbar);
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lsf->y2bar = lsf->y2bar / N - lsf->ybar * lsf->ybar;
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lsf->y2bar = lsf->y2bar / N - sq(lsf->ybar);
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lsf->z2bar = lsf->z2bar / N - lsf->zbar * lsf->zbar;
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lsf->z2bar = lsf->z2bar / N - sq(lsf->zbar);
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lsf->xybar = lsf->xybar / N - lsf->xbar * lsf->ybar;
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lsf->xybar = lsf->xybar / N - sq(lsf->xbar);
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lsf->yzbar = lsf->yzbar / N - lsf->ybar * lsf->zbar;
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lsf->yzbar = lsf->yzbar / N - sq(lsf->ybar);
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lsf->xzbar = lsf->xzbar / N - lsf->xbar * lsf->zbar;
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lsf->xzbar = lsf->xzbar / N - sq(lsf->xbar);
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const float DD = lsf->x2bar * lsf->y2bar - sq(lsf->xybar);
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const float DD = lsf->x2bar * lsf->y2bar - sq(lsf->xybar);
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if (fabs(DD) <= 1e-10 * (lsf->max_absx + lsf->max_absy))
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if (fabs(DD) <= 1e-10 * (lsf->max_absx + lsf->max_absy))
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File diff suppressed because it is too large
Load Diff
@ -154,7 +154,7 @@
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* to create a 1-over number for us. That will allow us to do a floating point multiply instead of a floating point divide.
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* to create a 1-over number for us. That will allow us to do a floating point multiply instead of a floating point divide.
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*/
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*/
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const float xratio = (RAW_X_POSITION(end[X_AXIS]) - pgm_read_float(&(ubl.mesh_index_to_xpos[cell_dest_xi]))) * (1.0 / (MESH_X_DIST)),
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const float xratio = (RAW_X_POSITION(end[X_AXIS]) - pgm_read_float(&ubl.mesh_index_to_xpos[cell_dest_xi])) * (1.0 / (MESH_X_DIST)),
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z1 = ubl.z_values[cell_dest_xi ][cell_dest_yi ] + xratio *
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z1 = ubl.z_values[cell_dest_xi ][cell_dest_yi ] + xratio *
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(ubl.z_values[cell_dest_xi + 1][cell_dest_yi ] - ubl.z_values[cell_dest_xi][cell_dest_yi ]),
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(ubl.z_values[cell_dest_xi + 1][cell_dest_yi ] - ubl.z_values[cell_dest_xi][cell_dest_yi ]),
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z2 = ubl.z_values[cell_dest_xi ][cell_dest_yi + 1] + xratio *
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z2 = ubl.z_values[cell_dest_xi ][cell_dest_yi + 1] + xratio *
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@ -163,7 +163,7 @@
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// we are done with the fractional X distance into the cell. Now with the two Z-Heights we have calculated, we
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// we are done with the fractional X distance into the cell. Now with the two Z-Heights we have calculated, we
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// are going to apply the Y-Distance into the cell to interpolate the final Z correction.
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// are going to apply the Y-Distance into the cell to interpolate the final Z correction.
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const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - pgm_read_float(&(ubl.mesh_index_to_ypos[cell_dest_yi]))) * (1.0 / (MESH_Y_DIST));
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const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - pgm_read_float(&ubl.mesh_index_to_ypos[cell_dest_yi])) * (1.0 / (MESH_Y_DIST));
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float z0 = z1 + (z2 - z1) * yratio;
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float z0 = z1 + (z2 - z1) * yratio;
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@ -198,8 +198,8 @@
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const float dx = end[X_AXIS] - start[X_AXIS],
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const float dx = end[X_AXIS] - start[X_AXIS],
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dy = end[Y_AXIS] - start[Y_AXIS];
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dy = end[Y_AXIS] - start[Y_AXIS];
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const int left_flag = dx < 0.0 ? 1.0 : 0.0,
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const int left_flag = dx < 0.0 ? 1 : 0,
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down_flag = dy < 0.0 ? 1.0 : 0.0;
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down_flag = dy < 0.0 ? 1 : 0;
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const float adx = left_flag ? -dx : dx,
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const float adx = left_flag ? -dx : dx,
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ady = down_flag ? -dy : dy;
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ady = down_flag ? -dy : dy;
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@ -230,8 +230,8 @@
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const float m = dy / dx,
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const float m = dy / dx,
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c = start[Y_AXIS] - m * start[X_AXIS];
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c = start[Y_AXIS] - m * start[X_AXIS];
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const bool inf_normalized_flag=isinf(e_normalized_dist),
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const bool inf_normalized_flag = isinf(e_normalized_dist),
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inf_m_flag=isinf(m);
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inf_m_flag = isinf(m);
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/**
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/**
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* This block handles vertical lines. These are lines that stay within the same
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* This block handles vertical lines. These are lines that stay within the same
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* X Cell column. They do not need to be perfectly vertical. They just can
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* X Cell column. They do not need to be perfectly vertical. They just can
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@ -241,7 +241,7 @@
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current_yi += down_flag; // Line is heading down, we just want to go to the bottom
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current_yi += down_flag; // Line is heading down, we just want to go to the bottom
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while (current_yi != cell_dest_yi + down_flag) {
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while (current_yi != cell_dest_yi + down_flag) {
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current_yi += dyi;
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current_yi += dyi;
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const float next_mesh_line_y = LOGICAL_Y_POSITION(pgm_read_float(&(ubl.mesh_index_to_ypos[current_yi])));
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const float next_mesh_line_y = LOGICAL_Y_POSITION(pgm_read_float(&ubl.mesh_index_to_ypos[current_yi]));
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/**
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/**
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* if the slope of the line is infinite, we won't do the calculations
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* if the slope of the line is infinite, we won't do the calculations
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@ -263,7 +263,7 @@
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*/
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*/
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if (isnan(z0)) z0 = 0.0;
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if (isnan(z0)) z0 = 0.0;
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const float y = LOGICAL_Y_POSITION(pgm_read_float(&(ubl.mesh_index_to_ypos[current_yi])));
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const float y = LOGICAL_Y_POSITION(pgm_read_float(&ubl.mesh_index_to_ypos[current_yi]));
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/**
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/**
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* Without this check, it is possible for the algorithm to generate a zero length move in the case
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* Without this check, it is possible for the algorithm to generate a zero length move in the case
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@ -321,7 +321,7 @@
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// edge of this cell for the first move.
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// edge of this cell for the first move.
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while (current_xi != cell_dest_xi + left_flag) {
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while (current_xi != cell_dest_xi + left_flag) {
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current_xi += dxi;
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current_xi += dxi;
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const float next_mesh_line_x = LOGICAL_X_POSITION(pgm_read_float(&(ubl.mesh_index_to_xpos[current_xi]))),
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const float next_mesh_line_x = LOGICAL_X_POSITION(pgm_read_float(&ubl.mesh_index_to_xpos[current_xi])),
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y = m * next_mesh_line_x + c; // Calculate Y at the next X mesh line
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y = m * next_mesh_line_x + c; // Calculate Y at the next X mesh line
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float z0 = ubl.z_correction_for_y_on_vertical_mesh_line(y, current_xi, current_yi);
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float z0 = ubl.z_correction_for_y_on_vertical_mesh_line(y, current_xi, current_yi);
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@ -337,7 +337,7 @@
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*/
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*/
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if (isnan(z0)) z0 = 0.0;
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if (isnan(z0)) z0 = 0.0;
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const float x = LOGICAL_X_POSITION(pgm_read_float(&(ubl.mesh_index_to_xpos[current_xi])));
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const float x = LOGICAL_X_POSITION(pgm_read_float(&ubl.mesh_index_to_xpos[current_xi]));
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/**
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/**
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* Without this check, it is possible for the algorithm to generate a zero length move in the case
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* Without this check, it is possible for the algorithm to generate a zero length move in the case
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@ -393,8 +393,8 @@
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while (xi_cnt > 0 || yi_cnt > 0) {
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while (xi_cnt > 0 || yi_cnt > 0) {
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const float next_mesh_line_x = LOGICAL_X_POSITION(pgm_read_float(&(ubl.mesh_index_to_xpos[current_xi + dxi]))),
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const float next_mesh_line_x = LOGICAL_X_POSITION(pgm_read_float(&ubl.mesh_index_to_xpos[current_xi + dxi])),
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next_mesh_line_y = LOGICAL_Y_POSITION(pgm_read_float(&(ubl.mesh_index_to_ypos[current_yi + dyi]))),
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next_mesh_line_y = LOGICAL_Y_POSITION(pgm_read_float(&ubl.mesh_index_to_ypos[current_yi + dyi])),
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y = m * next_mesh_line_x + c, // Calculate Y at the next X mesh line
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y = m * next_mesh_line_x + c, // Calculate Y at the next X mesh line
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x = (next_mesh_line_y - c) / m; // Calculate X at the next Y mesh line
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x = (next_mesh_line_y - c) / m; // Calculate X at the next Y mesh line
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// (No need to worry about m being zero.
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// (No need to worry about m being zero.
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@ -63,7 +63,7 @@ vector_3 vector_3::get_normal() {
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return normalized;
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return normalized;
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}
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}
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float vector_3::get_length() { return sqrt((x * x) + (y * y) + (z * z)); }
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float vector_3::get_length() { return sqrt(sq(x) + sq(y) + sq(z)); }
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void vector_3::normalize() {
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void vector_3::normalize() {
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const float inv_length = 1.0 / get_length();
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const float inv_length = 1.0 / get_length();
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@ -81,8 +81,8 @@ void vector_3::apply_rotation(matrix_3x3 matrix) {
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z = resultZ;
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z = resultZ;
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}
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}
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void vector_3::debug(const char title[]) {
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void vector_3::debug(const char * const title) {
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SERIAL_PROTOCOL(title);
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serialprintPGM(title);
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SERIAL_PROTOCOLPGM(" x: ");
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SERIAL_PROTOCOLPGM(" x: ");
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SERIAL_PROTOCOL_F(x, 6);
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SERIAL_PROTOCOL_F(x, 6);
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SERIAL_PROTOCOLPGM(" y: ");
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SERIAL_PROTOCOLPGM(" y: ");
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@ -101,14 +101,14 @@ void apply_rotation_xyz(matrix_3x3 matrix, float &x, float &y, float &z) {
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}
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}
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matrix_3x3 matrix_3x3::create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2) {
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matrix_3x3 matrix_3x3::create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2) {
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//row_0.debug("row_0");
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//row_0.debug(PSTR("row_0"));
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//row_1.debug("row_1");
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//row_1.debug(PSTR("row_1"));
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||||||
//row_2.debug("row_2");
|
//row_2.debug(PSTR("row_2"));
|
||||||
matrix_3x3 new_matrix;
|
matrix_3x3 new_matrix;
|
||||||
new_matrix.matrix[0] = row_0.x; new_matrix.matrix[1] = row_0.y; new_matrix.matrix[2] = row_0.z;
|
new_matrix.matrix[0] = row_0.x; new_matrix.matrix[1] = row_0.y; new_matrix.matrix[2] = row_0.z;
|
||||||
new_matrix.matrix[3] = row_1.x; new_matrix.matrix[4] = row_1.y; new_matrix.matrix[5] = row_1.z;
|
new_matrix.matrix[3] = row_1.x; new_matrix.matrix[4] = row_1.y; new_matrix.matrix[5] = row_1.z;
|
||||||
new_matrix.matrix[6] = row_2.x; new_matrix.matrix[7] = row_2.y; new_matrix.matrix[8] = row_2.z;
|
new_matrix.matrix[6] = row_2.x; new_matrix.matrix[7] = row_2.y; new_matrix.matrix[8] = row_2.z;
|
||||||
//new_matrix.debug("new_matrix");
|
//new_matrix.debug(PSTR("new_matrix"));
|
||||||
return new_matrix;
|
return new_matrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -123,14 +123,14 @@ matrix_3x3 matrix_3x3::create_look_at(vector_3 target) {
|
|||||||
vector_3 x_row = vector_3(1, 0, -target.x / target.z).get_normal();
|
vector_3 x_row = vector_3(1, 0, -target.x / target.z).get_normal();
|
||||||
vector_3 y_row = vector_3::cross(z_row, x_row).get_normal();
|
vector_3 y_row = vector_3::cross(z_row, x_row).get_normal();
|
||||||
|
|
||||||
// x_row.debug("x_row");
|
// x_row.debug(PSTR("x_row"));
|
||||||
// y_row.debug("y_row");
|
// y_row.debug(PSTR("y_row"));
|
||||||
// z_row.debug("z_row");
|
// z_row.debug(PSTR("z_row"));
|
||||||
|
|
||||||
// create the matrix already correctly transposed
|
// create the matrix already correctly transposed
|
||||||
matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row);
|
matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row);
|
||||||
|
|
||||||
// rot.debug("rot");
|
// rot.debug(PSTR("rot"));
|
||||||
return rot;
|
return rot;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -142,8 +142,8 @@ matrix_3x3 matrix_3x3::transpose(matrix_3x3 original) {
|
|||||||
return new_matrix;
|
return new_matrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
void matrix_3x3::debug(const char title[]) {
|
void matrix_3x3::debug(const char * const title) {
|
||||||
SERIAL_PROTOCOLLN(title);
|
serialprintPGM(title);
|
||||||
uint8_t count = 0;
|
uint8_t count = 0;
|
||||||
for (uint8_t i = 0; i < 3; i++) {
|
for (uint8_t i = 0; i < 3; i++) {
|
||||||
for (uint8_t j = 0; j < 3; j++) {
|
for (uint8_t j = 0; j < 3; j++) {
|
||||||
|
@ -42,6 +42,7 @@
|
|||||||
#define VECTOR_3_H
|
#define VECTOR_3_H
|
||||||
|
|
||||||
#if HAS_ABL
|
#if HAS_ABL
|
||||||
|
|
||||||
class matrix_3x3;
|
class matrix_3x3;
|
||||||
|
|
||||||
struct vector_3 {
|
struct vector_3 {
|
||||||
@ -58,7 +59,7 @@ struct vector_3 {
|
|||||||
float get_length();
|
float get_length();
|
||||||
vector_3 get_normal();
|
vector_3 get_normal();
|
||||||
|
|
||||||
void debug(const char title[]);
|
void debug(const char * const title);
|
||||||
|
|
||||||
void apply_rotation(matrix_3x3 matrix);
|
void apply_rotation(matrix_3x3 matrix);
|
||||||
};
|
};
|
||||||
@ -72,11 +73,11 @@ struct matrix_3x3 {
|
|||||||
|
|
||||||
void set_to_identity();
|
void set_to_identity();
|
||||||
|
|
||||||
void debug(const char title[]);
|
void debug(const char * const title);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
void apply_rotation_xyz(matrix_3x3 rotationMatrix, float& x, float& y, float& z);
|
void apply_rotation_xyz(matrix_3x3 rotationMatrix, float& x, float& y, float& z);
|
||||||
#endif // HAS_ABL
|
|
||||||
|
|
||||||
|
#endif // HAS_ABL
|
||||||
#endif // VECTOR_3_H
|
#endif // VECTOR_3_H
|
||||||
|
Loading…
Reference in New Issue
Block a user