🔨 Use first g++ in path for 'native' targets
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@ -3,6 +3,7 @@
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#
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import subprocess,os,re
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nocache = 1
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verbose = 0
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def blab(str):
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@ -50,7 +51,7 @@ def run_preprocessor(env, fn=None):
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#
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def search_compiler(env):
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ENV_BUILD_PATH = os.path.join(env.Dictionary('PROJECT_BUILD_DIR'), env['PIOENV'])
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ENV_BUILD_PATH = os.path.join(env['PROJECT_BUILD_DIR'], env['PIOENV'])
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GCC_PATH_CACHE = os.path.join(ENV_BUILD_PATH, ".gcc_path")
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try:
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@ -60,14 +61,17 @@ def search_compiler(env):
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except:
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pass
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if os.path.exists(GCC_PATH_CACHE):
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# Warning: The cached .gcc_path will obscure a newly-installed toolkit
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if not nocache and os.path.exists(GCC_PATH_CACHE):
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blab("Getting g++ path from cache")
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with open(GCC_PATH_CACHE, 'r') as f:
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return f.read()
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# Find the current platform compiler by searching the $PATH
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# which will be in a platformio toolchain bin folder
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path_regex = re.escape(env['PROJECT_PACKAGES_DIR'])
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# Find a platform compiler by searching $PATH items
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# A native target will search all PATH bin folders.
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# Others look only within $HOME/.platformio.
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path_regex = "" if env.GetProjectOption('platform') == 'native' else re.escape(env['PROJECT_PACKAGES_DIR'])
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gcc = "g++"
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if env['PLATFORM'] == 'win32':
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path_separator = ';'
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@ -87,7 +91,7 @@ def search_compiler(env):
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# Use entire path to not rely on env PATH
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filepath = os.path.sep.join([pathdir, filepath])
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# Cache the g++ path to no search always
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if os.path.exists(ENV_BUILD_PATH):
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if not nocache and os.path.exists(ENV_BUILD_PATH):
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blab("Caching g++ for current env")
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with open(GCC_PATH_CACHE, 'w+') as f:
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f.write(filepath)
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