Prevent the 'tone(f,d)' function from being interrupted
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@ -23,6 +23,7 @@
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#ifndef __BUZZER_H__
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#ifndef __BUZZER_H__
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#define __BUZZER_H__
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#define __BUZZER_H__
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#include "types.h"
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#include "fastio.h"
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#include "fastio.h"
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#include "circularqueue.h"
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#include "circularqueue.h"
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#include "temperature.h"
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#include "temperature.h"
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@ -127,7 +128,9 @@ class Buzzer {
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if (this->state.tone.frequency > 0) {
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if (this->state.tone.frequency > 0) {
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#if ENABLED(SPEAKER)
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#if ENABLED(SPEAKER)
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CRITICAL_SECTION_START;
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::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
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::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
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CRITICAL_SECTION_END;
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#else
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#else
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this->on();
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this->on();
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#endif
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#endif
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