Add speed configuration for home-bumping movement

This commit is contained in:
alexborro
2015-03-10 14:08:32 -03:00
parent c321c97f35
commit 60ceca1bc1
16 changed files with 67 additions and 28 deletions

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@ -443,6 +443,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
#define FRONT_PROBE_BED_POSITION 20
#define BACK_PROBE_BED_POSITION 170
#define MIN_PROBE_EDGE 10 // The probe square sides can be no smaller than this
// Set the number of grid points per dimension
// You probably don't need more than 3 (squared=9)
#define AUTO_BED_LEVELING_GRID_POINTS 2

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@ -214,6 +214,7 @@
#define X_HOME_RETRACT_MM 3
#define Y_HOME_RETRACT_MM 3
#define Z_HOME_RETRACT_MM 3
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#ifdef SCARA
#define QUICK_HOME //SCARA needs Quickhome