Add speed configuration for home-bumping movement
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		| @@ -419,6 +419,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of | ||||
|     #define FRONT_PROBE_BED_POSITION 20 | ||||
|     #define BACK_PROBE_BED_POSITION 170 | ||||
|  | ||||
|     #define MIN_PROBE_EDGE 10 // The probe square sides can be no smaller than this     | ||||
|      | ||||
|     // Set the number of grid points per dimension | ||||
|     // You probably don't need more than 3 (squared=9) | ||||
|     #define AUTO_BED_LEVELING_GRID_POINTS 2 | ||||
|   | ||||
| @@ -214,6 +214,7 @@ | ||||
| #define X_HOME_RETRACT_MM 5 | ||||
| #define Y_HOME_RETRACT_MM 5 | ||||
| #define Z_HOME_RETRACT_MM 3 | ||||
| #define HOMING_BUMP_DIVISOR {10, 10, 20}  // Re-Bump Speed Divisor (Divides the Homing Feedrate) | ||||
| //#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. | ||||
|  | ||||
| #define AXIS_RELATIVE_MODES {false, false, false, false} | ||||
|   | ||||
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