Add code to lcd_update() for GLCD
This code selects between the routines for the GLCD or the char. display.
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@ -747,8 +747,23 @@ void lcd_update()
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if (LCD_CLICKED)
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if (LCD_CLICKED)
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timeoutToStatus = millis() + LCD_TIMEOUT_TO_STATUS;
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timeoutToStatus = millis() + LCD_TIMEOUT_TO_STATUS;
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#endif//ULTIPANEL
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#endif//ULTIPANEL
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#ifdef DOGLCD // Changes due to different driver architecture of the DOGM display
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blink++; // Variable for fan animation and alive dot
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u8g.firstPage();
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do {
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u8g.setFont(u8g_font_6x10_marlin);
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u8g.setPrintPos(125,0);
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if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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u8g.drawPixel(127,63); // draw alive dot
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u8g.setColorIndex(1); // black on white
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(*currentMenu)();
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if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
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} while( u8g.nextPage() );
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#else
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(*currentMenu)();
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(*currentMenu)();
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#endif
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#ifdef ULTIPANEL
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#ifdef ULTIPANEL
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if(timeoutToStatus < millis() && currentMenu != lcd_status_screen)
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if(timeoutToStatus < millis() && currentMenu != lcd_status_screen)
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{
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{
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