🔨 Help for GDB remote debugging
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committed by
Scott Lahteine
parent
5a0166489e
commit
5cbb820e29
@ -29,10 +29,7 @@ src_filter = ${common.default_src_filter} +<src/HAL/LINUX>
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#
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# Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8]
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#
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# Debugging with gdb in vscode is as easy as adding the launch task as usual, but platformio
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# will randomly remove your task when it recreates its tasks from a template. Add your gdb
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# launch task to '~/.platformio/penv/lib/python{PYTHON_VERSION}/site-packages/platformio/ide/tpls/vscode/.vscode'
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# to avoid this until platformio updates.
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# For VSCode debugging see buildroot/share/PlatformIO/debugging/launch.json
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#
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[simulator_common]
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platform = native
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@ -43,7 +40,6 @@ release_flags = -g0 -O3 -flto
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debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
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lib_compat_mode = off
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src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
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lib_deps = ${common.lib_deps}
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MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/master.zip
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Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/marlin_sim_native.zip
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@ -51,7 +47,6 @@ lib_deps = ${common.lib_deps}
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extra_scripts = ${common.extra_scripts}
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pre:buildroot/share/PlatformIO/scripts/simulator.py
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[simulator_linux]
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extends = simulator_common
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build_flags = ${simulator_common.build_flags} -ldl -lpthread -lSDL2 -lSDL2_net -lGL
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@ -84,17 +79,6 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
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# If Xcode is installed be sure to run `xcode-select --install` first.
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#
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# For VSCode debugging paste the block below near the top of launch.json.
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# NOTE: The PlatformIO VSCode extension will remove it when regenerating launch.json.
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#
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# { "name": "Debug Sim",
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# "type": "cppdbg",
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# "request": "launch",
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# "program": "${workspaceFolder}/.pio/build/simulator_macos/MarlinSimulator",
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# "miDebuggerPath": "/opt/local/bin/ggdb",
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# "MIMode": "gdb",
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# "cwd": "${workspaceFolder}/.pio/build/simulator_macos" },
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#
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[simulator_macos]
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build_unflags = -lGL
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custom_verbose = 0
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@ -410,7 +410,7 @@ extends = common_stm32f1
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board = genericSTM32F103VE
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build_flags = ${common_stm32f1.build_flags}
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-ffunction-sections -fdata-sections -nostdlib -MMD
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-DMCU_STM32F103VE -DARDUINO_GENERIC_STM32F103V -DARDUINO_ARCH_STM32F1 -O0
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-DMCU_STM32F103VE -DARDUINO_GENERIC_STM32F103V -DARDUINO_ARCH_STM32F1
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-DDEBUG_LEVEL=DEBUG_NONE -DCONFIG_MAPLE_MINI_NO_DISABLE_DEBUG=1
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-DSS_TIMER=4
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board_build.variant = MARLIN_F103Vx
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@ -220,6 +220,7 @@ build_flags = ${stm_flash_drive.build_flags}
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-DUSBD_IRQ_PRIO=5 -DUSBD_IRQ_SUBPRIO=6
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-DHSE_VALUE=8000000U -DHAL_SD_MODULE_ENABLED
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-DPIN_SERIAL3_RX=PD_9 -DPIN_SERIAL3_TX=PD_8
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upload_protocol = stlink
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#
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# BigTreeTech SKR V2.0 (STM32F407VGT6 ARM Cortex-M4) with USB Media Share Support
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@ -230,6 +231,12 @@ extends = env:BIGTREE_SKR_2
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build_flags = ${env:BIGTREE_SKR_2.build_flags} -DUSBD_USE_CDC_MSC
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build_unflags = ${env:BIGTREE_SKR_2.build_unflags} -DUSBD_USE_CDC
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[env:BIGTREE_SKR_2_USB_debug]
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platform = ${common_stm32.platform}
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extends = env:BIGTREE_SKR_2_USB
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build_flags = ${env:BIGTREE_SKR_2_USB.build_flags} -O0
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build_unflags = ${env:BIGTREE_SKR_2_USB.build_unflags} -Os -NDEBUG
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#
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# BigTreeTech Octopus V1.0/1.1 / Octopus Pro V1.0 (STM32F446ZET6 ARM Cortex-M4)
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#
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