🐛 Fix MarlinUI on Ender 3 S1 (#23949)

This commit is contained in:
InsanityAutomation
2022-03-29 05:41:33 -04:00
committed by Scott Lahteine
parent bb0e0cf7f3
commit 5c5b380fda
4 changed files with 62 additions and 8 deletions

View File

@ -25,6 +25,7 @@
#include "dwin_api.h"
#include "dwin_set.h"
#include "dwin_font.h"
#include "../../../inc/MarlinConfig.h"
@ -89,6 +90,40 @@ bool DWIN_Handshake() {
}
#endif
// Get font character width
uint8_t fontWidth(uint8_t cfont) {
switch (cfont) {
case font6x12 : return 6;
case font8x16 : return 8;
case font10x20: return 10;
case font12x24: return 12;
case font14x28: return 14;
case font16x32: return 16;
case font20x40: return 20;
case font24x48: return 24;
case font28x56: return 28;
case font32x64: return 32;
default: return 0;
}
}
// Get font character height
uint8_t fontHeight(uint8_t cfont) {
switch (cfont) {
case font6x12 : return 12;
case font8x16 : return 16;
case font10x20: return 20;
case font12x24: return 24;
case font14x28: return 28;
case font16x32: return 32;
case font20x40: return 40;
case font24x48: return 48;
case font28x56: return 56;
case font32x64: return 64;
default: return 0;
}
}
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir) {
@ -199,6 +234,8 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
// *string: The string
// rlimit: To limit the drawn string length
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit/*=0xFFFF*/) {
DWIN_Draw_Rectangle(1, bColor, x, y, x + (fontWidth(size) * strlen_P(string)), y + fontHeight(size));
DWIN_UpdateLCD();
constexpr uint8_t widthAdjust = 0;
size_t i = 0;
DWIN_Byte(i, 0x11);
@ -213,6 +250,7 @@ void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor,
DWIN_Word(i, y);
DWIN_Text(i, string, rlimit);
DWIN_Send(i);
DWIN_UpdateLCD();
}
// Draw a positive integer
@ -228,6 +266,7 @@ void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor,
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint32_t value) {
size_t i = 0;
DWIN_Draw_Rectangle(1, bColor, x, y, x + fontWidth(size) * iNum + 1, y + fontHeight(size));
DWIN_Byte(i, 0x14);
// Bit 7: bshow
// Bit 6: 1 = signed; 0 = unsigned number;
@ -258,6 +297,7 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
#endif
DWIN_Send(i);
DWIN_UpdateLCD();
}
// Draw a floating point number
@ -275,6 +315,7 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, int32_t value) {
//uint8_t *fvalue = (uint8_t*)&value;
size_t i = 0;
DWIN_Draw_Rectangle(1, bColor, x, y, x + fontWidth(size) * (iNum+fNum+1), y + fontHeight(size));
DWIN_Byte(i, 0x14);
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
@ -291,6 +332,7 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_
DWIN_Byte(i, fvalue[0]);
*/
DWIN_Send(i);
DWIN_UpdateLCD();
}
// Draw a floating point number