Minor code and comment polishing
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@ -129,7 +129,7 @@ void matrix_3x3::set_to_identity()
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matrix_3x3 matrix_3x3::create_look_at(vector_3 target)
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{
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vector_3 z_row = vector_3(target.x, target.y, target.z).get_normal();
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vector_3 z_row = target.get_normal();
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vector_3 x_row = vector_3(1, 0, -target.x/target.z).get_normal();
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vector_3 y_row = vector_3(0, 1, -target.y/target.z).get_normal();
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@ -139,9 +139,7 @@ matrix_3x3 matrix_3x3::create_look_at(vector_3 target)
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// create the matrix already correctly transposed
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matrix_3x3 rot = matrix_3x3::create_from_rows(vector_3(x_row.x, x_row.y, x_row.z),
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vector_3(y_row.x, y_row.y, y_row.z),
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vector_3(z_row.x, z_row.y, z_row.z));
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matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row);
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// rot.debug("rot");
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return rot;
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