Minor code and comment polishing
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		| @@ -809,14 +809,10 @@ static void set_bed_level_equation_lsq(double *plane_equation_coefficients) | ||||
|     plan_bed_level_matrix = matrix_3x3::create_look_at(planeNormal); | ||||
|     //bedLevel.debug("bedLevel"); | ||||
|  | ||||
|     plan_bed_level_matrix.debug("bed level before"); | ||||
|     //plan_bed_level_matrix.debug("bed level before"); | ||||
|     //vector_3 uncorrected_position = plan_get_position_mm(); | ||||
|     //uncorrected_position.debug("position before"); | ||||
|  | ||||
|     // and set our bed level equation to do the right thing | ||||
| //    plan_bed_level_matrix = matrix_3x3::create_inverse(bedLevel); | ||||
| //    plan_bed_level_matrix.debug("bed level after"); | ||||
|  | ||||
|     vector_3 corrected_position = plan_get_position(); | ||||
| //    corrected_position.debug("position after"); | ||||
|     current_position[X_AXIS] = corrected_position.x; | ||||
| @@ -824,7 +820,7 @@ static void set_bed_level_equation_lsq(double *plane_equation_coefficients) | ||||
|     current_position[Z_AXIS] = corrected_position.z; | ||||
|  | ||||
|     // but the bed at 0 so we don't go below it. | ||||
|     current_position[Z_AXIS] = -Z_PROBE_OFFSET_FROM_EXTRUDER; // in the lsq we reach here after raising the extruder due to the loop structure | ||||
|     current_position[Z_AXIS] = -Z_PROBE_OFFSET_FROM_EXTRUDER; | ||||
|  | ||||
|     plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]); | ||||
| } | ||||
|   | ||||
| @@ -129,7 +129,7 @@ void matrix_3x3::set_to_identity() | ||||
|  | ||||
| matrix_3x3 matrix_3x3::create_look_at(vector_3 target) | ||||
| { | ||||
|     vector_3 z_row = vector_3(target.x, target.y, target.z).get_normal(); | ||||
|     vector_3 z_row = target.get_normal(); | ||||
|     vector_3 x_row = vector_3(1, 0, -target.x/target.z).get_normal(); | ||||
|     vector_3 y_row = vector_3(0, 1, -target.y/target.z).get_normal(); | ||||
|  | ||||
| @@ -139,9 +139,7 @@ matrix_3x3 matrix_3x3::create_look_at(vector_3 target) | ||||
|  | ||||
|   | ||||
|      // create the matrix already correctly transposed | ||||
|     matrix_3x3 rot = matrix_3x3::create_from_rows(vector_3(x_row.x, x_row.y, x_row.z), | ||||
|                                 vector_3(y_row.x, y_row.y, y_row.z), | ||||
|                                 vector_3(z_row.x, z_row.y, z_row.z)); | ||||
|     matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row); | ||||
|  | ||||
|  //   rot.debug("rot"); | ||||
|     return rot; | ||||
|   | ||||
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