🧑‍💻 Remove extraneous 'inline' hints

This commit is contained in:
Scott Lahteine
2021-12-28 02:57:24 -06:00
committed by Scott Lahteine
parent ccc66a8528
commit 5b9f3bd4b1
67 changed files with 537 additions and 537 deletions

View File

@ -81,24 +81,24 @@ class TFT {
static uint16_t buffer[TFT_BUFFER_SIZE];
static void init();
static inline void set_font(const uint8_t *Font) { string.set_font(Font); }
static inline void add_glyphs(const uint8_t *Font) { string.add_glyphs(Font); }
static void set_font(const uint8_t *Font) { string.set_font(Font); }
static void add_glyphs(const uint8_t *Font) { string.add_glyphs(Font); }
static inline bool is_busy() { return io.isBusy(); }
static inline void abort() { io.Abort(); }
static inline void write_multiple(uint16_t Data, uint16_t Count) { io.WriteMultiple(Data, Count); }
static inline void write_sequence(uint16_t *Data, uint16_t Count) { io.WriteSequence(Data, Count); }
static inline void set_window(uint16_t Xmin, uint16_t Ymin, uint16_t Xmax, uint16_t Ymax) { io.set_window(Xmin, Ymin, Xmax, Ymax); }
static bool is_busy() { return io.isBusy(); }
static void abort() { io.Abort(); }
static void write_multiple(uint16_t Data, uint16_t Count) { io.WriteMultiple(Data, Count); }
static void write_sequence(uint16_t *Data, uint16_t Count) { io.WriteSequence(Data, Count); }
static void set_window(uint16_t Xmin, uint16_t Ymin, uint16_t Xmax, uint16_t Ymax) { io.set_window(Xmin, Ymin, Xmax, Ymax); }
static inline void fill(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.fill(x, y, width, height, color); }
static inline void canvas(uint16_t x, uint16_t y, uint16_t width, uint16_t height) { queue.canvas(x, y, width, height); }
static inline void set_background(uint16_t color) { queue.set_background(color); }
static inline void add_text(uint16_t x, uint16_t y, uint16_t color, TFT_String tft_string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, tft_string.string(), maxWidth); }
static inline void add_text(uint16_t x, uint16_t y, uint16_t color, const char *string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, (uint8_t *)string, maxWidth); }
static inline void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t *colors) { queue.add_image(x, y, image, colors); }
static inline void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t color_main = COLOR_WHITE, uint16_t color_background = COLOR_BACKGROUND, uint16_t color_shadow = COLOR_BLACK) { queue.add_image(x, y, image, color_main, color_background, color_shadow); }
static inline void add_bar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_bar(x, y, width, height, color); }
static inline void add_rectangle(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_rectangle(x, y, width, height, color); }
static void fill(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.fill(x, y, width, height, color); }
static void canvas(uint16_t x, uint16_t y, uint16_t width, uint16_t height) { queue.canvas(x, y, width, height); }
static void set_background(uint16_t color) { queue.set_background(color); }
static void add_text(uint16_t x, uint16_t y, uint16_t color, TFT_String tft_string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, tft_string.string(), maxWidth); }
static void add_text(uint16_t x, uint16_t y, uint16_t color, const char *string, uint16_t maxWidth = 0) { queue.add_text(x, y, color, (uint8_t *)string, maxWidth); }
static void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t *colors) { queue.add_image(x, y, image, colors); }
static void add_image(int16_t x, int16_t y, MarlinImage image, uint16_t color_main = COLOR_WHITE, uint16_t color_background = COLOR_BACKGROUND, uint16_t color_shadow = COLOR_BLACK) { queue.add_image(x, y, image, color_main, color_background, color_shadow); }
static void add_bar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_bar(x, y, width, height, color); }
static void add_rectangle(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t color) { queue.add_rectangle(x, y, width, height, color); }
static void draw_edit_screen_buttons();
};

View File

@ -81,7 +81,7 @@ class TFT_String {
static font_t *font() { return font_header; };
static uint16_t font_height() { return font_header->FontAscent - font_header->FontDescent; }
static glyph_t *glyph(uint8_t character) { return glyphs[character] ?: glyphs[0x3F]; } /* Use '?' for unknown glyphs */
static inline glyph_t *glyph(uint8_t *character) { return glyph(*character); }
static glyph_t *glyph(uint8_t *character) { return glyph(*character); }
static void set();
static void add(uint8_t character) { add_character(character); eol(); }
@ -89,9 +89,9 @@ class TFT_String {
static void add(uint8_t *string, int8_t index, uint8_t *itemString=nullptr);
static void set(uint8_t *string) { set(); add(string); };
static void set(uint8_t *string, int8_t index, const char *itemString=nullptr) { set(); add(string, index, (uint8_t *)itemString); };
static inline void set(const char *string) { set((uint8_t *)string); }
static inline void set(const char *string, int8_t index, const char *itemString=nullptr) { set((uint8_t *)string, index, itemString); }
static inline void add(const char *string) { add((uint8_t *)string); }
static void set(const char *string) { set((uint8_t *)string); }
static void set(const char *string, int8_t index, const char *itemString=nullptr) { set((uint8_t *)string, index, itemString); }
static void add(const char *string) { add((uint8_t *)string); }
static void trim(uint8_t character=0x20);
static void rtrim(uint8_t character=0x20);

View File

@ -106,7 +106,7 @@ class Touch {
static millis_t last_touch_ms, time_to_hold, repeat_delay, touch_time;
static TouchControlType touch_control_type;
static inline bool get_point(int16_t *x, int16_t *y);
static bool get_point(int16_t *x, int16_t *y);
static void touch(touch_control_t *control);
static void hold(touch_control_t *control, millis_t delay = 0);
@ -126,7 +126,7 @@ class Touch {
static void enable() { enabled = true; }
#if HAS_TOUCH_SLEEP
static millis_t next_sleep_ms;
static inline bool isSleeping() { return next_sleep_ms == TSLP_SLEEPING; }
static bool isSleeping() { return next_sleep_ms == TSLP_SLEEPING; }
static void sleepTimeout();
static void wakeUp();
#endif