Followup for MESH_EDIT_GFX_OVERLAY

This commit is contained in:
Scott Lahteine
2017-11-24 13:35:08 -06:00
parent ab03a31cc9
commit 5926c9c97b
81 changed files with 268 additions and 126 deletions

View File

@ -879,7 +879,6 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,
@ -953,6 +952,8 @@
//========================= Unified Bed Leveling ============================
//===========================================================================
//#define MESH_EDIT_GFX_OVERLAY // Display a graphics overlay while editing the mesh
#define MESH_INSET 1 // Mesh inset margin on print area
#define GRID_MAX_POINTS_X 10 // Don't use more than 15 points per axis, implementation limited.
#define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X