Followup for MESH_EDIT_GFX_OVERLAY
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@ -879,7 +879,6 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -953,6 +952,8 @@
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//========================= Unified Bed Leveling ============================
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//===========================================================================
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//#define MESH_EDIT_GFX_OVERLAY // Display a graphics overlay while editing the mesh
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#define MESH_INSET 1 // Mesh inset margin on print area
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#define GRID_MAX_POINTS_X 10 // Don't use more than 15 points per axis, implementation limited.
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#define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X
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