bgr -> bg
+ update in documentation
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@ -38,7 +38,7 @@ We have two different technologies for the displays:
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* de German
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* es Spanish
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* ru Russian
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* bgr Bulgarian
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* bg Bulgarian
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* it Italian
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* pt Portuguese
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* pt-br Portuguese (Brazil)
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@ -117,7 +117,7 @@ We have two different technologies for the displays:
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* MAPPER_NON is the fastest and least memory consuming variant.
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* Mappers together with a ISO10646_font are the second best choice regarding speed and memory consumption. Only a few more decisions are mad per character.
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* Mappers together with the HD44780_fonts use about additional 128 bytes for the mapping_table.
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* e.) Creating a new language file is not a big thing. Just make a new file with the format 'language_xx.h' or maybe 'language.xx.utf8.h', define a mapper and a font in there and translate some of the strings defined in language_en.h. You can drop the surrounding #ifndef #endif. You don't have to translate all the stings - the missing one will be added by language_en.h - in English - of cause.
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* e.) Creating a new language file is not a big thing. Just make a new file with the format 'language_xx.h' or maybe 'language.xx.utf8.h', define a mapper and a font in there and translate some of the strings defined in language_en.h. You can drop the surrounding #ifndef #endif. You don't have to translate all the stings - the missing one will be added by language_en.h - in English - of cause. If possible 'xx' should be the 2 letter code from ISO 639-1 for your language.
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* f.) If you cant find a matching mapper things will be a bit more complex. With the Hitachi based displays you will not have big chance to make something useful unless you have one with a matching charset. For a full graphic display - lets explain with - let's say Greece.
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Find a matching charset. (http://en.wikipedia.org/wiki/Greek_and_Coptic)
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Provide a font containing the symbols in the right size. Normal ASCII in the lower 127 places, the upper with your selection.
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