LULZBOT_TOUCH_UI extended character set (#15301)
This commit is contained in:
committed by
Scott Lahteine
parent
bd2b44c4ed
commit
4ff59d178d
@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// UTF8 processing and rendering.
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// Unsupported characters are shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1220,6 +1237,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
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// (recommended for smaller displays)
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// UTF8 processing and rendering.
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// Unsupported characters are shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1220,6 +1237,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
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// (recommended for smaller displays)
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// UTF8 processing and rendering.
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// Unsupported characters are shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1220,6 +1237,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
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||||
// (recommended for smaller displays)
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// UTF8 processing and rendering.
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// Unsupported characters are shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1220,6 +1237,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
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// (recommended for smaller displays)
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -1209,13 +1209,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// UTF8 processing and rendering.
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// Unsupported characters are shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1224,6 +1241,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
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// (recommended for smaller displays)
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -1208,13 +1208,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// UTF8 processing and rendering.
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// Unsupported characters are shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1223,6 +1240,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
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// (recommended for smaller displays)
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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||||
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||||
// Enable UTF8 rendering capabilities.
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||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1220,6 +1237,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
|
||||
|
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// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
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// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
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#endif
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||||
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//
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@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
|
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//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
|
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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||||
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
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#endif
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||||
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//
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||||
|
@ -1205,13 +1205,30 @@
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||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1209,13 +1209,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1224,6 +1241,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1213,13 +1213,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1228,6 +1245,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1204,13 +1204,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1219,6 +1236,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1209,13 +1209,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1224,6 +1241,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1209,13 +1209,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1224,6 +1241,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1146,6 +1146,85 @@
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
//
|
||||
// Lulzbot Touch UI
|
||||
//
|
||||
#if ENABLED(LULZBOT_TOUCH_UI)
|
||||
// Display board used
|
||||
//#define LCD_FTDI_VM800B35A // FTDI 3.5" with FT800 (320x240)
|
||||
//#define LCD_4DSYSTEMS_4DLCD_FT843 // 4D Systems 4.3" (480x272)
|
||||
//#define LCD_HAOYU_FT800CB // Haoyu with 4.3" or 5" (480x272)
|
||||
//#define LCD_HAOYU_FT810CB // Haoyu with 5" (800x480)
|
||||
//#define LCD_ALEPHOBJECTS_CLCD_UI // Aleph Objects Color LCD UI
|
||||
|
||||
// Correct the resolution if not using the stock TFT panel.
|
||||
//#define TOUCH_UI_320x240
|
||||
//#define TOUCH_UI_480x272
|
||||
//#define TOUCH_UI_800x480
|
||||
|
||||
// Mappings for boards with a standard RepRapDiscount Display connector
|
||||
//#define AO_EXP1_PINMAP // AlephObjects CLCD UI EXP1 mapping
|
||||
//#define AO_EXP2_PINMAP // AlephObjects CLCD UI EXP2 mapping
|
||||
//#define CR10_TFT_PINMAP // Rudolph Riedel's CR10 pin mapping
|
||||
//#define OTHER_PIN_LAYOUT // Define pins manually below
|
||||
#if ENABLED(OTHER_PIN_LAYOUT)
|
||||
// The pins for CS and MOD_RESET (PD) must be chosen.
|
||||
#define CLCD_MOD_RESET 9
|
||||
#define CLCD_SPI_CS 10
|
||||
|
||||
// If using software SPI, specify pins for SCLK, MOSI, MISO
|
||||
//#define CLCD_USE_SOFT_SPI
|
||||
#if ENABLED(CLCD_USE_SOFT_SPI)
|
||||
#define CLCD_SOFT_SPI_MOSI 11
|
||||
#define CLCD_SOFT_SPI_MISO 12
|
||||
#define CLCD_SOFT_SPI_SCLK 13
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Display Orientation. An inverted (i.e. upside-down) display
|
||||
// is supported on the FT800. The FT810 and beyond also support
|
||||
// portrait and mirrored orientations.
|
||||
//#define TOUCH_UI_INVERTED
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
//#define TOUCH_UI_LANGUAGE_MENU
|
||||
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
// FSMC Graphical TFT
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1210,13 +1210,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1225,6 +1242,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1210,13 +1210,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1225,6 +1242,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1206,13 +1206,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1221,6 +1238,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1201,13 +1201,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1216,6 +1233,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1218,13 +1218,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1233,6 +1250,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1207,13 +1207,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1222,6 +1239,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
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Reference in New Issue
Block a user